public DepthOfFieldEffect(Game game, float startFocusDistance, float startFocusRange)
            : base(game)
        {
            pdb = new PoissonDiscBlur(game);
            dof = new DepthOfField(game);
            dof.FocusDistance = startFocusDistance;
            dof.FocusRange = startFocusRange;

            AddPostProcess(pdb);
            AddPostProcess(dof);
        }