public DepthOfFieldEffect(Game game, float startFocusDistance, float startFocusRange) : base(game) { pdb = new PoissonDiscBlur(game); dof = new DepthOfField(game); dof.FocusDistance = startFocusDistance; dof.FocusRange = startFocusRange; AddPostProcess(pdb); AddPostProcess(dof); }