public override bool ServerDisconnect(int connectionId) { if (Server == null) { Debug.LogError("Server object is null, this shouldn't really happen but it did..."); return(false); } IgnoranceCommandPacket kickPacket = new IgnoranceCommandPacket { Type = IgnoranceCommandType.ServerKickPeer, PeerId = (uint)connectionId - 1 // ENet's native peer ID will be ConnID - 1 }; Server.Commands.Enqueue(kickPacket); return(true); }
public override void ServerDisconnect(int connectionId) { if (Server == null) { Debug.LogError("Cannot enqueue kick packet; our Server object is null. Something has gone wrong."); // Return here because otherwise we will get a NRE when trying to enqueue the kick packet. return; } IgnoranceCommandPacket kickPacket = new IgnoranceCommandPacket { Type = IgnoranceCommandType.ServerKickPeer, PeerId = (uint)connectionId - 1 // ENet's native peer ID will be ConnID - 1 }; // Pass the packet onto the thread for dispatch. Server.Commands.Enqueue(kickPacket); }