public ShaderProgram CreateProgram(params string[] shaders) { ShaderProgramDesc desc = new ShaderProgramDesc(this); for (int i = 0; i < shaders.Length; i++) { desc.LinkShader(shaders[i]); } return(CreateProgram(desc)); }
public ShaderProgram CreateProgram <TVert>(string vertexShader, params string[] shaders) where TVert : struct { ShaderProgramDesc desc = new ShaderProgramDesc(this); desc.LinkVertexShader <TVert>(vertexShader); for (int i = 0; i < shaders.Length; i++) { desc.LinkShader(shaders[i]); } return(CreateProgram(desc)); }
public ShaderProgram CreateProgram <TVert, TOut>(string vertexShader, string geometryShader, bool rasterizedStream0, params string[] shaders) where TVert : struct where TOut : struct { ShaderProgramDesc desc = new ShaderProgramDesc(this); desc.LinkVertexShader <TVert>(vertexShader); desc.LinkGeometryShader <TOut>(geometryShader, rasterizedStream0); for (int i = 0; i < shaders.Length; i++) { desc.LinkShader(shaders[i]); } return(CreateProgram(desc)); }