public void StartRecording() { Debug.Log("RecordingStart"); anim.Play("Recording"); recordingTimer.duration = totalTime; recordingTimer.Go(); recording = true; }
private void StartTimer(MyTimer timer, float duration) { timer.duration = duration; timer.Go(); }
// Start is called before the first frame update void Start() { testTimer.duration = 3.0f; testTimer.Go(); }