public void LoadShaderFromString(string code, string shaderName, IeCoreEntites.Shaders.ShaderType type) { Shader shader = new Shader(shaderName, string.Concat("InMemmory shader ", Guid.NewGuid()), code, type); _assetmanager.Register(shader); _storedShaders.Add(shader); OpenTK.Graphics.OpenGL.ShaderType OGLEnum = Enum.Parse <OpenTK.Graphics.OpenGL.ShaderType>(shader.ShaderType.ToString()); shader.Id = GL.CreateShader(OGLEnum); GL.ShaderSource(shader.Id, shader.ShaderCode); GL.CompileShader(shader.Id); string shaderInfo = GL.GetShaderInfoLog(shader.Id); if (!string.IsNullOrEmpty(shaderInfo)) { Console.WriteLine(shaderInfo); //Log errors. } else { Console.WriteLine($"{shaderName} compiled correctly"); } }
public void LoadShaderFromFile(string filename, string shaderName, IeCoreEntites.Shaders.ShaderType type) { throw new NotImplementedException(); }