예제 #1
0
        /// <summary>
        /// Get the objects in this tree that intersect with the specified rectangle.
        /// </summary>
        /// <param name="searchRect">The rectangle to find objects in.</param>
        internal List <T> GetObjects(BoundingBox2D searchRect)
        {
            List <T> results = new List <T>();

            GetObjects(searchRect, ref results);
            return(results);
        }
예제 #2
0
        /// <summary>
        /// Get the objects in this tree that intersect with the specified rectangle.
        /// </summary>
        /// <param name="searchRect">The rectangle to find objects in.</param>
        /// <param name="results">A reference to a list that will be populated with the results.</param>
        internal void GetObjects(BoundingBox2D searchRect, ref List <T> results)
        {
            // We can't do anything if the results list doesn't exist
            if (results != null)
            {
                if (searchRect.Contains(this.rect))
                {
                    // If the search area completely contains this quad, just get every object this quad and all it's children have
                    GetAllObjects(ref results);
                }
                else if (searchRect.Intersects(this.rect))
                {
                    // Otherwise, if the quad isn't fully contained, only add objects that intersect with the search rectangle
                    if (objects != null)
                    {
                        for (int i = 0; i < objects.Count; i++)
                        {
                            if (searchRect.Intersects(objects[i].Data.BoundingBox2D))
                            {
                                results.Add(objects[i].Data);
                            }
                        }
                    }

                    // Get the objects for the search rectangle from the children
                    if (childTL != null)
                    {
                        childTL.GetObjects(searchRect, ref results);
                        childTR.GetObjects(searchRect, ref results);
                        childBL.GetObjects(searchRect, ref results);
                        childBR.GetObjects(searchRect, ref results);
                    }
                }
            }
        }
 protected BoundingBox2D(BoundingBox2D old)
 {
     this.boundingBox = new RectangleF(old.boundingBox.X, old.boundingBox.Y, old.boundingBox.Width, old.boundingBox.Height);
     this.Offset      = old.Offset;
     this.Name        = old.Name;
     this.Active      = old.Active;
     this.Position    = new Vector2(old.Position.X, old.Position.Y);
 }
예제 #4
0
 private QuadTreeNode(QuadTreeNode <T> parent, BoundingBox2D rect)
     : this(rect)
 {
     this.parent = parent;
 }
예제 #5
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 /// <summary>
 /// Creates a QuadTree for the specified area.
 /// </summary>
 /// <param name="x">The top-left position of the area rectangle.</param>
 /// <param name="y">The top-right position of the area rectangle.</param>
 /// <param name="width">The width of the area rectangle.</param>
 /// <param name="height">The height of the area rectangle.</param>
 public QuadTreeNode(int x, int y, int width, int height)
 {
     rect = new BoundingBox2D(new RectangleF(x, y, width, height));
 }
예제 #6
0
 /// <summary>
 /// Creates a QuadTree for the specified area.
 /// </summary>
 /// <param name="rect">The area this QuadTree object will encompass.</param>
 public QuadTreeNode(BoundingBox2D rect)
 {
     this.rect = rect;
 }
예제 #7
0
 /// <summary>
 /// Get the objects in this tree that intersect with the specified rectangle.
 /// </summary>
 /// <param name="rect">The rectangle to find objects in.</param>
 /// <param name="results">A reference to a list that will be populated with the results.</param>
 public void GetObjects(BoundingBox2D rect, ref List <T> results)
 {
     quadTreeRoot.GetObjects(rect, ref results);
 }
예제 #8
0
 /// <summary>
 /// Get the objects in this tree that intersect with the specified rectangle.
 /// </summary>
 /// <param name="rect">The rectangle to find objects in.</param>
 public List <T> GetObjects(BoundingBox2D rect)
 {
     return(quadTreeRoot.GetObjects(rect));
 }
예제 #9
0
 /// <summary>
 /// Creates a QuadTree for the specified area.
 /// </summary>
 /// <param name="rect">The area this QuadTree object will encompass.</param>
 public QuadTree(BoundingBox2D rect)
 {
     quadTreeRoot       = new QuadTreeNode <T>(rect);
     quadTreeObjectPool = new PoolNew <QuadTreeObject <T> >(typeof(QuadTreeObject <T>), 1000);
     objectRemovedCount = 0;
 }
        public bool Contains(ICollision collisionObject)
        {
            BoundingBox2D otherObject = collisionObject as BoundingBox2D;

            return(otherObject != null && this.boundingBox.Contains(otherObject.Box));
        }
        public bool Intersects(ICollision collisionObject)
        {
            BoundingBox2D otherObject = collisionObject as BoundingBox2D;

            return(otherObject != null && this.boundingBox.Intersects(otherObject.Box));
        }
 public CollisionComponent(BoundingBox2D boundingBox)
     : this()
 {
     BoundingBox2D = boundingBox;
 }
 public CollisionComponent()
 {
     CollisionPriority = int.MaxValue;
     Solid = true;
     BoundingBox2D = new BoundingBox2D();
 }
        public override void Deserialize(XElement element)
        {
            if (element.Element("boundingBox") != null)
            {
                if (BoundingBox2D == null)
                    BoundingBox2D = new BoundingBox2D();

                BoundingBox2D.Deserialize(element.Element("boundingBox"));
            }

            int collisionPriority = int.MaxValue;
            if (element.Element("priority") != null)
            {
                int.TryParse(element.Element("priority").Value, NumberStyles.Integer,
                                                   CultureInfo.InvariantCulture, out collisionPriority);
            }
            CollisionPriority = collisionPriority;

            bool solid = true;
            if (element.Element("solid") != null)
            {
                bool.TryParse(element.Element("solid").Value, out solid);
            }
            Solid = solid;
        }
예제 #15
0
 protected BoundingBox2D(BoundingBox2D old)
 {
     this.boundingBox = new RectangleF(old.boundingBox.X, old.boundingBox.Y, old.boundingBox.Width, old.boundingBox.Height);
     this.Offset = old.Offset;
     this.Name = old.Name;
     this.Active = old.Active;
     this.Position = new Vector2(old.Position.X, old.Position.Y);
 }