예제 #1
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        public static long Pack(int xBits, int yBits, Vector2ul vector)
        {
            Contract.Requires(0 <= xBits && xBits <= 64, "xBits must be between 0 and 64 inclusive.");
            Contract.Requires(0 <= yBits && yBits <= 64, "yBits must be between 0 and 64 inclusive.");
            Contract.Requires(xBits + yBits <= 64);
            ulong x = (ulong)(vector.X) >> (64 - xBits);
            ulong y = (ulong)(vector.Y) >> (64 - yBits);

            y <<= xBits;
            return((long)(x | y));
        }
예제 #2
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        public static PolarCoordinate CartesianToPolar(Vector2ul value)
        {
            double theta = Functions.Atan2(value.Y, value.X);

            if (theta < 0)
            {
                theta += 2 * Constants.Pi;
            }
            return(new PolarCoordinate(
                       theta,
                       (double)Functions.Sqrt(value.X * value.X + value.Y * value.Y)));
        }
예제 #3
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        public static Vector2d Normalize(Vector2ul value)
        {
            var absolute = Absolute(value);

            if (absolute <= double.Epsilon)
            {
                return(Vector2ul.Zero);
            }
            else
            {
                return((Vector2d)value / absolute);
            }
        }
예제 #4
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 public static bool All(Vector2ul value)
 {
     return(value.X != 0 && value.Y != 0);
 }
예제 #5
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 public static ulong Dot(Vector2ul left, Vector2ul right)
 {
     return(left.X * right.X + left.Y * right.Y);
 }
예제 #6
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 /// <summary>
 /// Returns a value that indicates whether two vectors are equal.
 /// </summary>
 /// <param name="left">The first vector to compare.</param>
 /// <param name="right">The second vector to compare.</param>
 /// <returns>true if the left and right are equal; otherwise, false.</returns>
 public static bool Equals(Vector2ul left, Vector2ul right)
 {
     return(left == right);
 }
예제 #7
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 /// <summary>
 /// Divides a vector by a scalar and returns the result.
 /// </summary>
 /// <param name="vector">The vector to be divided (the dividend).</param>
 /// <param name="scalar">The scalar to divide by (the divisor).</param>
 /// <returns>The result of dividing left by right (the quotient).</returns>
 public static Vector2ul Divide(Vector2ul vector, ulong scalar)
 {
     return(new Vector2ul(vector.X / scalar, vector.Y / scalar));
 }
예제 #8
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 public static Vector2sb Map(Vector2ul value, Func <ulong, sbyte> mapping)
 {
     return(new Vector2sb(mapping(value.X), mapping(value.Y)));
 }
예제 #9
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 public static ulong AbsoluteSquared(Vector2ul value)
 {
     return(Dot(value, value));
 }
예제 #10
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 /// <summary>
 /// Writes the given <see cref="Vector2ul"/> to an <see cref="Ibasa.IO.BinaryWriter">.
 /// </summary>
 public static void Write(this Ibasa.IO.BinaryWriter writer, Vector2ul vector)
 {
     writer.Write(vector.X);
     writer.Write(vector.Y);
 }
예제 #11
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 public static Vector2ul Clamp(Vector2ul value, Vector2ul min, Vector2ul max)
 {
     return(new Vector2ul(Functions.Clamp(value.X, min.X, max.X), Functions.Clamp(value.Y, min.Y, max.Y)));
 }
예제 #12
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 public static Vector2ul Max(Vector2ul value1, Vector2ul value2)
 {
     return(new Vector2ul(Functions.Max(value1.X, value2.X), Functions.Max(value1.Y, value2.Y)));
 }
예제 #13
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 public static Vector2ul Abs(Vector2ul value)
 {
     return(new Vector2ul(Functions.Abs(value.X), Functions.Abs(value.Y)));
 }
예제 #14
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 public static Vector2ul Modulate(Vector2ul left, Vector2ul right)
 {
     return(new Vector2ul(left.X * right.X, left.Y * right.Y));
 }
예제 #15
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 public static bool Any(Vector2ul value)
 {
     return(value.X != 0 || value.Y != 0);
 }
예제 #16
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 /// <summary>
 /// Adds two vectors and returns the result.
 /// </summary>
 /// <param name="left">The first value to add.</param>
 /// <param name="right">The second value to add.</param>
 /// <returns>The sum of left and right.</returns>
 public static Vector2ul Add(Vector2ul left, Vector2ul right)
 {
     return(new Vector2ul(left.X + right.X, left.Y + right.Y));
 }
예제 #17
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 public static bool Any(Vector2ul value, Predicate <ulong> predicate)
 {
     return(predicate(value.X) || predicate(value.Y));
 }
예제 #18
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 /// <summary>
 /// Subtracts one vectors from another and returns the result.
 /// </summary>
 /// <param name="left">The value to subtract from (the minuend).</param>
 /// <param name="right">The value to subtract (the subtrahend).</param>
 /// <returns>The result of subtracting right from left (the difference).</returns>
 public static Vector2ul Subtract(Vector2ul left, Vector2ul right)
 {
     return(new Vector2ul(left.X - right.X, left.Y - right.Y));
 }
예제 #19
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 public static double Absolute(Vector2ul value)
 {
     return(Functions.Sqrt(AbsoluteSquared(value)));
 }
예제 #20
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 /// <summary>
 /// Returns the product of a vector and scalar.
 /// </summary>
 /// <param name="vector">The vector to multiply.</param>
 /// <param name="scalar">The scalar to multiply.</param>
 /// <returns>The product of the left and right parameters.</returns>
 public static Vector2ul Multiply(Vector2ul vector, ulong scalar)
 {
     return(new Vector2ul(vector.X * scalar, vector.Y * scalar));
 }
예제 #21
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 public static Vector2d Map(Vector2ul value, Func <ulong, double> mapping)
 {
     return(new Vector2d(mapping(value.X), mapping(value.Y)));
 }
예제 #22
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 public static Vector2s Map(Vector2ul value, Func <ulong, short> mapping)
 {
     return(new Vector2s(mapping(value.X), mapping(value.Y)));
 }