예제 #1
0
        public void HandleCommand(MatchServer server, Client client, UdpPacket packet, MatchBaseRequestPacket baseRequest)
        {
            if (!packet.Secure)
            {
                return;
            }

            var random   = new Random();
            var reader   = packet.GetReader();
            var request  = new MatchRequestListRequestPacket(reader);
            var playlist = server.Playlist;
            var country  = "";

            try
            {
                country = geo.GetCountryCode(client.ExternalIP.Address);
            }
            catch { }

            client.CurrentState = playlist; // set player as being in this playlist

            var unclean = CIServer.IsUnclean(client.XUID, packet.GetSource().Address) || CIServer.IsUnclean(client.XUIDAlias, packet.GetSource().Address);

            // match hosts
            // TODO: possibly skew 'preferred' players like XBL... 'random' isn't really a matchmaking algorithm
            lock (server.Sessions)
            {
                IEnumerable <MatchSession> sessions = null;

                if (client.GameBuild < 47)
                {
                    sessions = (from session in server.Sessions
                                where /*session.HostXUID != client.XUID && */ (DateTime.Now - session.LastTouched).TotalSeconds < 60 && session.Unclean == unclean
                                orderby random.Next()
                                select session).Take(19);
                }
                else
                {
                    var localsessions = (from session in server.Sessions
                                         where (DateTime.Now - session.LastTouched).TotalSeconds < 60 && session.Unclean == unclean && session.Country == country
                                         orderby random.Next()
                                         select session).Take(20);

                    var remaining = (50 - localsessions.Count());

                    var othersessions = (from session in server.Sessions
                                         where /*session.HostXUID != client.XUID && */ (DateTime.Now - session.LastTouched).TotalSeconds < 60 && session.Unclean == unclean
                                         orderby random.Next()
                                         select session).Take(remaining);

                    sessions = localsessions.Concat(othersessions);
                }

                if (unclean)
                {
                    var list = sessions.ToList();
                    var i    = 0;

                    while (list.Count < 19)
                    {
                        list.Add(new MatchSession()
                        {
                            Clients    = new List <MatchSessionClient>(),
                            ExternalIP = new IPEndPoint(0x7F000001, 28960 + i),
                            GameID     = i,
                            HostXUID   = i + 123,
                            InternalIP = new IPEndPoint(0x7F000001, 28960 + i)
                        });

                        i++;
                    }

                    sessions = list.Take(19);
                }

                var responsePacket = new MatchRequestListResponsePacket(request.ReplyType, request.Sequence, sessions);

                var response = packet.MakeResponse();
                responsePacket.Write(response.GetWriter(), Client.IsVersionAllowed(client.GameVersion, client.GameBuild));
                response.Send();

                Log.Debug(string.Format("Sent {0} sessions to {1}", sessions.Count(), client.XUID.ToString("X16")));
            }
        }
예제 #2
0
        void server_PacketReceived(object sender, UdpPacketReceivedEventArgs e)
        {
            var packet = e.Packet;
            var reader = packet.GetReader();
            var type   = reader.ReadByte();

            if (type == 0xE)
            {
                var request = new LogRequestPacket1(reader);

                if (request.GameVersion == 0 || (request.InternalIP.Port < 28960 || request.InternalIP.Port > 28970))
                {
                    // update 'last touched', possibly re-set state
                    var client = Client.Get(request.XUID);
                    client.SetLastTouched();

                    if (!client.IsMatched)
                    {
                        client.CurrentState = 0x417D;
                    }

                    // only send 0E 02 00 here
                    var response = packet.MakeResponse();
                    var writer   = response.GetWriter();
                    writer.Write(new byte[] { 0x0E, 0x02, 0x00 });
                    response.Send();
                }
                else
                {
                    bool allowedVersion = true;
                    Log.Data(string.Format("Player connecting {0} from {1} version {2}.{3} XUID {4}", request.GamerTag, request.ExternalIP, request.GameVersion, request.GameBuild, request.XUID.ToString("X16")));

                    if (!Client.IsVersionAllowed(request.GameVersion, request.GameBuild))
                    {
                        // no return, we need to keep the version logged for later packets
                        Log.Warn(string.Format("Client {0} attempted to connect with disallowed version {1}.{2}.", request.GamerTag, request.GameVersion, request.GameBuild));

                        // to send 'fake' data
                        allowedVersion = false;
                    }

                    var client = Client.Get(request.XUID);
                    client.SetFromLog(request);

                    var tempStats = new List <LogStatistics>();

                    /*
                     * tempStats.Add(new LogStatistics(0x2ee0, 1));
                     * tempStats.Add(new LogStatistics(1, 2));
                     * tempStats.Add(new LogStatistics(0x417f, 3));
                     * tempStats.Add(new LogStatistics(0x417e, 4));
                     * tempStats.Add(new LogStatistics(5, 5));
                     * tempStats.Add(new LogStatistics(13, 6));
                     * tempStats.Add(new LogStatistics(0x3a98, 7));
                     * tempStats.Add(new LogStatistics(4, 8));
                     * tempStats.Add(new LogStatistics(3, 9));
                     * tempStats.Add(new LogStatistics(2, 10));
                     * tempStats.Add(new LogStatistics(17, 11));
                     * tempStats.Add(new LogStatistics(17, 12));
                     * tempStats.Add(new LogStatistics(6, 13));
                     * tempStats.Add(new LogStatistics(9, 14));
                     * tempStats.Add(new LogStatistics(15, 16));
                     * tempStats.Add(new LogStatistics(0x416e, 17));
                     * tempStats.Add(new LogStatistics(7, 18));
                     * tempStats.Add(new LogStatistics(0x417d, 19));
                     * tempStats.Add(new LogStatistics(8, 20));
                     * tempStats.Add(new LogStatistics(12, 21));
                     * tempStats.Add(new LogStatistics(16, 22));
                     * tempStats.Add(new LogStatistics(14, 23));
                     * tempStats.Add(new LogStatistics(0x2ee0, 24));
                     * tempStats.Add(new LogStatistics(11, 25));
                     * tempStats.Add(new LogStatistics(10, 26));
                     */

                    var responsePacket = new LogResponsePacket1(client.XUID);

                    if (allowedVersion)
                    {
                        responsePacket.SetStatistics(Client.GetStatistics());
                    }
                    else
                    {
                        var fakeStats = new List <LogStatistics>();
                        fakeStats.Add(new LogStatistics(1, 28789)); //up
                        fakeStats.Add(new LogStatistics(2, 24932)); //da
                        fakeStats.Add(new LogStatistics(3, 25972)); //te

                        for (short i = 4; i <= 19; i++)
                        {
                            fakeStats.Add(new LogStatistics(i, 1337));
                        }

                        responsePacket.SetStatistics(fakeStats);

                        /*if (request.GameBuild < 40)
                         * {
                         *  responsePacket.SetBetaClosed();
                         * }
                         * else
                         * {*/
                        responsePacket.SetOldBuild();
                        //}
                    }

                    if ((request.XUID & 0xFFFFFFFF) == 2)
                    {
                        Log.Info(string.Format("Non-allowed client (IDGEN) (XUID {0}) tried to connect", request.XUID));
                        responsePacket.SetBetaClosed();
                    }

                    if (!Client.IsAllowed(request.XUID))
                    {
                        Log.Info(string.Format("Non-allowed client (XUID {0}) tried to connect", request.XUID));
                        responsePacket.SetBanned();
                    }

                    if (!Client.IsAllowed(client.XUIDAlias))
                    {
                        Log.Info(string.Format("Non-allowed client (XUID {0}) tried to connect", request.XUID));
                        responsePacket.SetBanned();
                    }

                    var ipAddress = packet.GetSource().Address;

                    if (!Client.IsAllowed(ipAddress))
                    {
                        Log.Info(string.Format("Non-allowed client (IP {0}) tried to connect", ipAddress));
                        responsePacket.SetBanned();
                    }

                    if (!packet.Secure)
                    {
                        if (allowedVersion)
                        {
                            Log.Info(string.Format("Client (IP {0}) tried to connect with insecure packet.", ipAddress));
                        }

                        responsePacket.SetOldBuild();
                    }

                    var response = packet.MakeResponse();
                    responsePacket.Write(response.GetWriter());
                    response.Send();
                }
            }
            else if (type == 0xFD)
            {
                if (!packet.Secure)
                {
                    return;
                }

                long realID = (0x0110000100000000 | reader.ReadInt32());
                long fakeID = (0x0110000100000000 | reader.ReadInt32());

                if (realID == fakeID)
                {
                    return;
                }

                var client = Client.Get(realID);
                client.XUIDAlias = fakeID;
            }
        }
예제 #3
0
        void server_PacketReceived(object sender, UdpPacketReceivedEventArgs e)
        {
            var packet     = e.Packet;
            var reader     = packet.GetReader();
            var basePacket = new MatchBaseRequestPacket(reader);

            var client = Client.Get(basePacket.XUID);

            /*if (!Client.IsAllowed(basePacket.XUID))
             * {
             *  Log.Info(string.Format("Non-allowed client (XUID {0}) tried to get matches", basePacket.XUID.ToString("X16")));
             *  return;
             * }
             *
             * if (!Client.IsAllowed(client.XUIDAlias))
             * {
             *  Log.Info(string.Format("Non-allowed client (XUID {0}) tried to get matches", basePacket.XUID.ToString("X16")));
             *  return;
             * }*/

            var ipAddress = packet.GetSource().Address;

            if (!Client.IsAllowed(ipAddress))
            {
                Log.Info(string.Format("Non-allowed client (IP {0}) tried to get matches", ipAddress));
                return;
            }

            client.SetLastTouched();
            client.CurrentState = _playlist;
            client.SetLastMatched();

            if (!Client.IsVersionAllowed(client.GameVersion, client.GameBuild))
            {
                return;
            }

            var sessions = from session in Sessions
                           where session.HostXUID == client.XUID && (DateTime.Now - session.LastTouched).TotalSeconds < 120
                           select session;

            if (sessions.Count() > 0)
            {
                var session = sessions.First();

                if (CIServer.IsUnclean(session.HostXUID, packet.GetSource().Address))
                {
                    session.Unclean = true;
                }

                foreach (var updateClient in session.Clients)
                {
                    var updClient = Client.Get(updateClient.XUID);
                    updClient.CurrentState = _playlist;
                    updClient.SetLastTouched();
                    updClient.SetLastMatched();
                }
            }

            if (_handlers.ContainsKey(basePacket.CommandType))
            {
                _handlers[basePacket.CommandType].HandleCommand(this, client, packet, basePacket);
            }
            else
            {
                Log.Info(string.Format("Client {0} sent unknown match packet {1}", basePacket.XUID.ToString("X16"), basePacket.CommandType));
            }
        }