private async Task <Errorable <Ref> > persistRef(Ref rf)
        {
            FileInfo tmpFile = system.getTemporaryFile();

            // Write the ref's contents to the temporary file:
            using (var fs = new FileStream(tmpFile.FullName, FileMode.OpenOrCreate, FileAccess.Write, FileShare.None, 16384, true))
                await fs.WriteRawAsync(rf.WriteTo(new StringBuilder()).ToString());

            lock (FileSystem.SystemLock)
            {
                // TODO: would love to see FileInfo.DeleteAsync, DirectoryInfo.CreateAsync, etc.
                FileInfo fi = system.getRefPathByRefName(rf.Name);
                if (fi.Exists)
                {
                    fi.Delete();
                }
                else
                // Create directory if it doesn't exist:
                if (!fi.Directory.Exists)
                {
                    Debug.WriteLine(String.Format("New DIR '{0}'", fi.Directory.FullName));
                    fi.Directory.Create();
                }

                // Move the temp file to the real file:
                Debug.WriteLine(String.Format("New REF '{0}'", fi.FullName));
                File.Move(tmpFile.FullName, fi.FullName);
            }

            return(rf);
        }
        private async Task <Errorable <Commit> > persistCommit(Commit cm)
        {
            FileInfo tmpFile = system.getTemporaryFile();

            // Write the commit contents to the file:
            using (var fs = new FileStream(tmpFile.FullName, FileMode.CreateNew, FileAccess.Write, FileShare.None, bufferSize: 16834, useAsync: true))
            {
                await fs.WriteRawAsync(cm.WriteTo(new StringBuilder()).ToString());
            }

            lock (FileSystem.SystemLock)
            {
                FileInfo fi = system.getPathByID(cm.ID);

                // NOTE: if the record already exists we can either error out or overwrite the existing file with contents known to be good in the case the existing file got corrupt.
                // Let's stick with the self-repair scenario since erroring out doesn't help anyone.
                if (fi.Exists)
                {
                    Debug.WriteLine(String.Format("Self-repair scenario: overwriting old CommitID {0} with new contents", cm.ID));
                    fi.Delete();
                }

                // Create directory if it doesn't exist:
                if (!fi.Directory.Exists)
                {
                    Debug.WriteLine(String.Format("New DIR '{0}'", fi.Directory.FullName));
                    fi.Directory.Create();
                }

                Debug.WriteLine(String.Format("New COMMIT '{0}'", fi.FullName));
                File.Move(tmpFile.FullName, fi.FullName);
            }

            return(cm);
        }
예제 #3
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        private async Task <Errorable <Stage> > persistStage(Stage stg)
        {
            FileInfo tmpFile = system.getTemporaryFile();

            using (var fs = new FileStream(tmpFile.FullName, FileMode.OpenOrCreate, FileAccess.Write, FileShare.None, bufferSize: 16386, useAsync: true))
            {
                await fs.WriteRawAsync(stg.WriteTo(new StringBuilder()).ToString());
            }

            lock (FileSystem.SystemLock)
            {
                FileInfo fi = system.getStagePathByStageName(stg.Name);
                if (fi.Exists)
                {
                    fi.Delete();
                }

                // Create directory if it doesn't exist:
                if (!fi.Directory.Exists)
                {
                    Debug.WriteLine(String.Format("New DIR '{0}'", fi.Directory.FullName));
                    fi.Directory.Create();
                }

                // Write the contents to the file:
                Debug.WriteLine(String.Format("New STAGE '{0}'", fi.FullName));
                File.Move(tmpFile.FullName, fi.FullName);
            }

            return(stg);
        }
        private async Task <Errorable <TreeNode> > persistTree(TreeNode tr)
        {
            Debug.Assert(tr != null);

            // Check that all referenced blobs are already persisted:
            foreach (var trbl in tr.Blobs)
            {
                if (!system.getPathByID(trbl.BlobID).Exists)
                {
                    return(new BlobIDRecordDoesNotExistError(trbl.BlobID));
                }
            }

            // Check that all referenced blobs are already persisted:
            foreach (var trtr in tr.Trees)
            {
                if (!system.getPathByID(trtr.TreeID).Exists)
                {
                    return(new TreeIDRecordDoesNotExistError(trtr.TreeID));
                }
            }

            // Write the tree contents to the file:
            FileInfo tmpFile = system.getTemporaryFile();

            using (var fs = new FileStream(tmpFile.FullName, FileMode.CreateNew, FileAccess.Write, FileShare.None, bufferSize: 16384, useAsync: true))
            {
                await fs.WriteRawAsync(tr.WriteTo(new StringBuilder()).ToString());
            }

            lock (FileSystem.SystemLock)
            {
                FileInfo fi = system.getPathByID(tr.ID);

                // NOTE: if the record already exists we can either error out or overwrite the existing file with contents known to be good in the case the existing file got corrupt.
                // Let's stick with the self-repair scenario since erroring out doesn't help anyone.
                if (fi.Exists)
                {
                    Debug.WriteLine(String.Format("Self-repair scenario: overwriting old TreeID {0} with new contents", tr.ID));
                    fi.Delete();
                    File.Move(tmpFile.FullName, fi.FullName);
                    return(tr);
                }

                // Create directory if it doesn't exist:
                if (!fi.Directory.Exists)
                {
                    Debug.WriteLine(String.Format("New DIR '{0}'", fi.Directory.FullName));
                    fi.Directory.Create();
                }

                Debug.WriteLine(String.Format("New TREE '{0}'", fi.FullName));
                File.Move(tmpFile.FullName, fi.FullName);
            }

            return(tr);
        }
예제 #5
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        private async Task <Errorable <IStreamedBlob> > persistBlob(PersistingBlob blob)
        {
            Debug.WriteLine(String.Format("Starting persistence of blob"));

            // Find a temporary filename:
            FileInfo tmpPath = system.getTemporaryFile();

            long   length = -1;
            BlobID blid;

            // Open a new stream to the source blob contents:
            using (var sr = blob.Stream)
            {
                length = sr.Length;

                // Create a new file and set its length so we can asynchronously write to it:
                using (var tmpFi = File.Open(tmpPath.FullName, FileMode.CreateNew, FileAccess.Write, FileShare.None))
                {
                    Debug.WriteLine(String.Format("New BLOB temp '{0}' length {1}", tmpPath.FullName, length));
                    tmpFi.SetLength(length);
                    tmpFi.Close();
                }

                // Determine the best buffer size to use for writing contents:
                int bufSize = Math.Min(Math.Max((int)length, 8), largeBufferSize);

                // Open a new FileStream to asynchronously write the blob contents:
                using (var fs = new FileStream(tmpPath.FullName, FileMode.Open, FileAccess.Write, FileShare.Read, bufSize, useAsync: true))
                    using (var sha1 = new SHA1StreamWriter(fs))
                    {
                        // Copy the contents asynchronously (expected copy in order):
                        await sr.CopyToAsync(sha1, bufSize).ConfigureAwait(continueOnCapturedContext: false);

                        // Create the BlobID from the SHA1 hash calculated during copy:
                        blid = new BlobID(sha1.GetHash());
                    }
            }

            // Serialize access to the official blob file:
            lock (FileSystem.SystemLock)
            {
                // Create the blob's subdirectory under 'objects':
                FileInfo path = system.getPathByID(blid);
                path.Refresh();

                if (!path.Directory.Exists)
                {
                    Debug.WriteLine(String.Format("New DIR '{0}'", path.Directory.FullName));
                    path.Directory.Create();
                }

                // Don't recreate an existing blob:
                if (path.Exists)
                {
                    Debug.WriteLine(String.Format("Blob already exists at path '{0}', deleting temporary...", path.FullName));
                    tmpPath.Delete();
                    return(new Errorable <IStreamedBlob>((IStreamedBlob) new StreamedBlob(this, blid, length)));
                }

                // Move the temp file to the final blob filename:
                File.Move(tmpPath.FullName, path.FullName);
            }

            return(new Errorable <IStreamedBlob>((IStreamedBlob) new StreamedBlob(this, blid, length)));
        }
예제 #6
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        private async Task <Errorable <Tag> > persistTag(Tag tg)
        {
            // Write the commit contents to the file:
            FileInfo tmpFile = system.getTemporaryFile();

            using (var fs = new FileStream(tmpFile.FullName, FileMode.CreateNew, FileAccess.Write, FileShare.None))
            {
                await fs.WriteRawAsync(tg.WriteTo(new StringBuilder()).ToString());
            }

            lock (FileSystem.SystemLock)
            {
                FileInfo fi = system.getPathByID(tg.ID);

                // NOTE: if the record already exists we can either error out or overwrite the existing file with contents known to be good in the case the existing file got corrupt.
                // Let's stick with the self-repair scenario since erroring out doesn't help anyone.
                if (fi.Exists)
                {
                    Debug.WriteLine(String.Format("Self-repair scenario: overwriting old TagID {0} with new contents", tg.ID));
                    fi.Delete();
                }

                // Create directory if it doesn't exist:
                if (!fi.Directory.Exists)
                {
                    Debug.WriteLine(String.Format("New DIR '{0}'", fi.Directory.FullName));
                    fi.Directory.Create();
                }

                Debug.WriteLine(String.Format("New TAG '{0}'", fi.FullName));
                File.Move(tmpFile.FullName, fi.FullName);
            }

            // Now keep track of the tag by its name:
            tmpFile = system.getTemporaryFile();
            using (var fs = new FileStream(tmpFile.FullName, FileMode.CreateNew, FileAccess.Write, FileShare.None))
            {
                await fs.WriteRawAsync(tg.ID.ToString());
            }

            lock (FileSystem.SystemLock)
            {
                FileInfo fiTracker = system.getTagPathByTagName(tg.Name);
                // Does this tag name exist already?
                if (fiTracker.Exists)
                {
                    tmpFile.Delete();
                    return(new TagNameAlreadyExistsError(tg.Name));
                }

                // Create directory if it doesn't exist:
                if (!fiTracker.Directory.Exists)
                {
                    Debug.WriteLine(String.Format("New DIR '{0}'", fiTracker.Directory.FullName));
                    fiTracker.Directory.Create();
                }

                Debug.WriteLine(String.Format("New TAG '{0}'", fiTracker.FullName));
                File.Move(tmpFile.FullName, fiTracker.FullName);
            }

            return(tg);
        }