/*Public consts fields*/ /*Public fields*/ /*Private methods*/ /// <summary> /// Set values of text component with information about worker /// </summary> private void SetWorkerText() { TextName.text = UIWorkers.GetWorkerNameString(SelectedWorker); SetWorkerAbilitiesText(); TextSalary.text = UIWorkers.GetWorkerSalaryString(SelectedWorker); TextExpierience.text = UIWorkers.GetWorkerExpierienceString(SelectedWorker); TextDaysInCompany.text = UIWorkers.GetWorkerDaysInCompanyString(SelectedWorker); TextSatisfaction.text = UIWorkers.GetWorkerSatisfactionString(SelectedWorker); }
private void SetWorkerInfoText(SharedWorker selectedWorker) { if (null != selectedWorker) { TextName.text = UIWorkers.GetWorkerNameString(selectedWorker); TextSalary.text = UIWorkers.GetWorkerSalaryString(selectedWorker); TextExpierience.text = UIWorkers.GetWorkerExpierienceString(selectedWorker); TextAbilities.text = UIWorkers.GetWorkerAbilitiesString(selectedWorker); RectTransform textTransform = TextAbilities.rectTransform.parent.GetComponent <RectTransform>(); textTransform.sizeDelta = new Vector2(textTransform.sizeDelta.x, TextAbilities.preferredHeight); } else { TextName.text = string.Empty; TextSalary.text = string.Empty; TextAbilities.text = string.Empty; TextExpierience.text = string.Empty; } }
private void SetWorkerInfoText(SharedWorker selectedWorker) { if (null != selectedWorker) { TextName.gameObject.SetActive(true); TextSalary.gameObject.SetActive(true); TextAbilities.gameObject.SetActive(true); TextExpierience.gameObject.SetActive(true); TextName.text = UIWorkers.GetWorkerNameString(selectedWorker); SetWorkerSalaryText(selectedWorker); TextExpierience.text = UIWorkers.GetWorkerExpierienceString(selectedWorker); TextAbilities.text = UIWorkers.GetWorkerAbilitiesString(selectedWorker); RectTransform textObjectTransform = TextAbilities.transform.parent.GetComponent <RectTransform>(); textObjectTransform.sizeDelta = new Vector2(textObjectTransform.sizeDelta.x, TextAbilities.preferredHeight); } else { TextName.gameObject.SetActive(false); TextSalary.gameObject.SetActive(false); TextAbilities.gameObject.SetActive(false); TextExpierience.gameObject.SetActive(false); } }