private void Awake() { if (!m_WeaponTest) { m_WeaponTest = FindObjectOfType <WeaponTest>(); } }
private void Awake() { if (!m_WeaponTest) { m_WeaponTest = FindObjectOfType <WeaponTest>(); } m_WeaponTest.m_OnWeaponSwitch += SetUI; }
void Awake() { m_MainCam = FindObjectOfType <Camera>(); if (!m_WeaponTest) { m_WeaponTest = FindObjectOfType <WeaponTest>(); } m_WeaponTest.m_OnDamagableExist += SetPointerPosition; }