public void onSequenceDrop(SequenceDragHandler dragHandler) { var droppedSequence = dragHandler.linkedSequence; Logger.Log("[SequenceDropHandler] onSequenceDrop called"); if (linkedState == null || droppedSequence == null) return; droppedSequence.startState = linkedState; Logger.Log("[SequenceDropHandler] onSequenceDrop finished, new startState = " + droppedSequence.startState.stateName); }
public void onSequenceDrop(SequenceDragHandler dragHandler) { var droppedSequence = dragHandler.linkedSequence; Logger.Log("[SequenceDropHandler] onSequenceDrop called"); if (linkedState == null || droppedSequence == null) { return; } droppedSequence.startState = linkedState; Logger.Log("[SequenceDropHandler] onSequenceDrop finished, new startState = " + droppedSequence.startState.stateName); }