public static Restaurant Create(this RestaurantsEntities DB, Restaurant restaurant) { Restaurant newRestaurant = DB.Restaurants.Add(restaurant); DB.SaveChanges(); return(newRestaurant); }
public static Rating Create(this RestaurantsEntities DB, Rating rating) { Rating newRating = DB.Ratings.Add(rating); DB.UpdateRating(newRating.Restaurant_Id); DB.SaveChanges(); return(newRating); }
public static void DeleteRestaurant(this RestaurantsEntities DB, int restaurantId) { Restaurant restaurantToDelete = DB.Restaurants.Find(restaurantId); if (restaurantToDelete != null) { // Cascade ratings delete DB.Restaurants.Remove(restaurantToDelete); DB.SaveChanges(); } }
public static void DeleteRating(this RestaurantsEntities DB, int ratingId) { Rating ratingToDelete = DB.Ratings.Find(ratingId); if (ratingToDelete != null) { int restaurantToUpdateId = ratingToDelete.Restaurant_Id; DB.Ratings.Remove(ratingToDelete); DB.UpdateRating(restaurantToUpdateId); DB.SaveChanges(); } }
public static Restaurant Update(this RestaurantsEntities DB, Restaurant restaurant) { if (restaurant != null) { Restaurant restaurantToUpdate = DB.Restaurants.Find(restaurant.Id); if (restaurantToUpdate != null) { restaurantToUpdate.Update(restaurant); DB.Entry(restaurantToUpdate).State = System.Data.Entity.EntityState.Modified; DB.SaveChanges(); return(restaurantToUpdate); } } return(null); }
public static Rating Update(this RestaurantsEntities DB, Rating rating) { if (rating != null) { Rating ratingToUpdate = DB.Ratings.Find(rating.Id); if (ratingToUpdate != null) { ratingToUpdate.Update(rating); DB.Entry(ratingToUpdate).State = System.Data.Entity.EntityState.Modified; DB.UpdateRating(ratingToUpdate.Restaurant_Id); DB.SaveChanges(); return(ratingToUpdate); } } return(null); }