public customMapBuilder(int userID, int mapID) { this.userID = userID; this.mapID = mapID; mapPieces = new List <PuzzlePiece>(); inventoryPuzzlePieces = new List <PuzzlePiece>(); PuzzlePiece piece11; piece11 = new PuzzlePiece(11, 11, false); PuzzlePiece piece7; piece7 = new PuzzlePiece(7, 7, false); PuzzlePiece piece3; piece3 = new PuzzlePiece(3, 3, false); PuzzlePiece piece9; piece9 = new PuzzlePiece(9, 9, false); PuzzlePiece piece4; piece4 = new PuzzlePiece(4, 4, false); PuzzlePiece piece1; piece1 = new PuzzlePiece(1, 1, false); PuzzlePiece piece8; piece8 = new PuzzlePiece(8, 8, false); PuzzlePiece piece2; piece2 = new PuzzlePiece(2, 2, false); PuzzlePiece piece12; piece12 = new PuzzlePiece(12, 12, false); PuzzlePiece piece5 = new PuzzlePiece(5, 5, false); PuzzlePiece piece6 = new PuzzlePiece(6, 6, false); PuzzlePiece piece10 = new PuzzlePiece(10, 10, false); puzzleList = new List <PuzzlePiece>(); piece11.rotateRight(); piece11.flip(); piece11.setLocX(0); piece11.setLocY(0); puzzleList.Add(piece11); piece5.rotateLeft(); piece5.setLocX(540); piece5.setLocY(0); puzzleList.Add(piece5); piece6.setLocX(420); piece6.setLocY(60); puzzleList.Add(piece6); piece10.rotateRight(); piece10.flip(); piece10.setLocX(480); piece10.setLocY(120); puzzleList.Add(piece10); piece7.flip(); piece7.rotateRight(); piece7.rotateRight(); piece7.setLocX(60); piece7.setLocY(-120); puzzleList.Add(piece7); piece8.rotateRight(); piece8.setLocX(180); piece8.setLocY(0); puzzleList.Add(piece8); piece3.setLocX(360); piece3.setLocY(0); puzzleList.Add(piece3); piece4.rotateRight(); piece4.setLocX(0); piece4.setLocY(60); puzzleList.Add(piece4); piece9.flip(); piece9.setLocX(-60); piece9.setLocY(120); puzzleList.Add(piece9); piece2.rotateRight(); piece2.flip(); piece2.setLocX(240); piece2.setLocY(120); puzzleList.Add(piece2); piece1.rotateRight(); piece1.flip(); piece1.setLocX(180); piece1.setLocY(180); puzzleList.Add(piece1); piece12.flip(); piece12.setLocX(300); piece12.setLocY(180); puzzleList.Add(piece12); levelMap = new Map(puzzleList); levelMap.mapArray[0, 0] = 4; levelMap.mapArray[0, 1] = 4; levelMap.mapArray[0, 2] = 4; levelMap.mapArray[0, 3] = 10; levelMap.mapArray[0, 4] = 7; levelMap.mapArray[0, 5] = 6; levelMap.mapArray[0, 6] = 6; levelMap.mapArray[0, 7] = 8; levelMap.mapArray[0, 8] = 8; levelMap.mapArray[0, 9] = 11; levelMap.mapArray[0, 10] = 3; levelMap.mapArray[1, 0] = 9; levelMap.mapArray[1, 1] = 4; levelMap.mapArray[1, 2] = 10; levelMap.mapArray[1, 3] = 10; levelMap.mapArray[1, 4] = 7; levelMap.mapArray[1, 5] = 6; levelMap.mapArray[1, 6] = 8; levelMap.mapArray[1, 7] = 8; levelMap.mapArray[1, 8] = 11; levelMap.mapArray[1, 9] = 11; levelMap.mapArray[1, 10] = 3; levelMap.mapArray[2, 0] = 9; levelMap.mapArray[2, 1] = 10; levelMap.mapArray[2, 2] = 10; levelMap.mapArray[2, 3] = 7; levelMap.mapArray[2, 4] = 7; levelMap.mapArray[2, 5] = 6; levelMap.mapArray[2, 6] = 6; levelMap.mapArray[2, 7] = 8; levelMap.mapArray[2, 8] = 11; levelMap.mapArray[2, 9] = 3; levelMap.mapArray[2, 10] = 3; levelMap.mapArray[3, 0] = 9; levelMap.mapArray[3, 1] = 9; levelMap.mapArray[3, 2] = 9; levelMap.mapArray[3, 3] = 5; levelMap.mapArray[3, 4] = 7; levelMap.mapArray[3, 5] = 2; levelMap.mapArray[3, 6] = 2; levelMap.mapArray[3, 7] = 1; levelMap.mapArray[3, 8] = 11; levelMap.mapArray[3, 9] = 12; levelMap.mapArray[3, 10] = 12; levelMap.mapArray[4, 0] = 5; levelMap.mapArray[4, 1] = 5; levelMap.mapArray[4, 2] = 5; levelMap.mapArray[4, 3] = 5; levelMap.mapArray[4, 4] = 2; levelMap.mapArray[4, 5] = 2; levelMap.mapArray[4, 6] = 1; levelMap.mapArray[4, 7] = 1; levelMap.mapArray[4, 8] = 12; levelMap.mapArray[4, 9] = 12; levelMap.mapArray[4, 10] = 12; }
public MapBuilder(int levelNumber) { this.levelNumber = levelNumber; score = 0; gp = new GraphicsPath(); if (levelNumber == 1) { hints = null; puzzleList = new List <PuzzlePiece>(); hintPuzzleList = new List <PuzzlePiece>(); inventoryPuzzlePieces = new List <PuzzlePiece>(); PuzzlePiece piece11; piece11 = new PuzzlePiece(11, 11, false); PuzzlePiece piece7; piece7 = new PuzzlePiece(7, 7, false); PuzzlePiece piece3; piece3 = new PuzzlePiece(3, 3, false); PuzzlePiece piece9; piece9 = new PuzzlePiece(9, 9, false); PuzzlePiece piece4; piece4 = new PuzzlePiece(4, 4, false); PuzzlePiece piece1; piece1 = new PuzzlePiece(1, 1, false); PuzzlePiece piece8; piece8 = new PuzzlePiece(8, 8, false); PuzzlePiece piece2; piece2 = new PuzzlePiece(2, 2, false); PuzzlePiece piece12; piece12 = new PuzzlePiece(12, 12, false); foreach (PuzzlePiece item in puzzleList) { item.setIsInInventory(false); } levelMap = new Map(hints, puzzleList); for (int i = 0; i < 11; i++) { for (int j = 0; j < 5; j++) { levelMap.mapArray[j, i] = -1; } } piece11.rotateRight(); piece11.flip(); piece11.setLocX(0); piece11.setLocY(0); puzzleList.Add(piece11); piece7.flip(); piece7.rotateRight(); piece7.rotateRight(); piece7.setLocX(60); piece7.setLocY(-120); puzzleList.Add(piece7); piece8.rotateRight(); piece8.setLocX(180); piece8.setLocY(0); puzzleList.Add(piece8); piece3.setLocX(360); piece3.setLocY(0); puzzleList.Add(piece3); piece4.rotateRight(); piece4.setLocX(0); piece4.setLocY(60); puzzleList.Add(piece4); piece9.flip(); piece9.setLocX(-60); piece9.setLocY(120); puzzleList.Add(piece9); piece2.rotateRight(); piece2.flip(); piece2.setLocX(240); piece2.setLocY(120); puzzleList.Add(piece2); piece1.rotateRight(); piece1.flip(); piece1.setLocX(180); piece1.setLocY(180); puzzleList.Add(piece1); piece12.flip(); piece12.setLocX(300); piece12.setLocY(180); puzzleList.Add(piece12); levelMap.mapArray[0, 0] = 11; levelMap.mapArray[0, 1] = 7; levelMap.mapArray[0, 2] = 7; levelMap.mapArray[0, 3] = 7; levelMap.mapArray[0, 4] = 7; levelMap.mapArray[0, 5] = 8; levelMap.mapArray[0, 6] = 3; levelMap.mapArray[0, 7] = 3; levelMap.mapArray[0, 8] = 3; levelMap.mapArray[1, 0] = 11; levelMap.mapArray[1, 1] = 11; levelMap.mapArray[1, 2] = 4; levelMap.mapArray[1, 3] = 7; levelMap.mapArray[1, 4] = 8; levelMap.mapArray[1, 5] = 8; levelMap.mapArray[1, 6] = 3; levelMap.mapArray[2, 0] = 9; levelMap.mapArray[2, 1] = 11; levelMap.mapArray[2, 2] = 4; levelMap.mapArray[2, 3] = 4; levelMap.mapArray[2, 4] = 2; levelMap.mapArray[2, 5] = 8; levelMap.mapArray[2, 6] = 8; levelMap.mapArray[3, 0] = 9; levelMap.mapArray[3, 1] = 11; levelMap.mapArray[3, 2] = 4; levelMap.mapArray[3, 3] = 1; levelMap.mapArray[3, 4] = 2; levelMap.mapArray[3, 5] = 2; levelMap.mapArray[3, 6] = 12; levelMap.mapArray[3, 7] = 12; levelMap.mapArray[4, 0] = 9; levelMap.mapArray[4, 1] = 9; levelMap.mapArray[4, 2] = 9; levelMap.mapArray[4, 3] = 1; levelMap.mapArray[4, 4] = 1; levelMap.mapArray[4, 5] = 2; levelMap.mapArray[4, 6] = 12; levelMap.mapArray[4, 7] = 12; levelMap.mapArray[4, 8] = 12; PuzzlePiece piece5 = new PuzzlePiece(5, 5, true); inventoryPuzzlePieces.Add(piece5); PuzzlePiece piece6 = new PuzzlePiece(6, 6, true); inventoryPuzzlePieces.Add(piece6); PuzzlePiece piece10 = new PuzzlePiece(10, 10, true); inventoryPuzzlePieces.Add(piece10); } else if (levelNumber == 13) { inventoryPuzzlePieces = new List <PuzzlePiece>(); bool[,] array = new bool[4, 4]; /* for (int i = 0; i < 4; i++) * { * for (int j = 0; j < 4; j++) * { * array[i, j] = false; * } * * } * for (int i = 0; i < 3; i++) * { * array[0, i] = true; * array[i, 2] = true; * } */ array[0, 0] = true; array[0, 1] = true; array[1, 1] = true; array[1, 2] = true; array[2, 2] = true; hints = new List <Hint>(); hintPuzzleList = new List <PuzzlePiece>(); Hint hint = new Hint(10, 1, array, 8 * 60, 2 * 60); hints.Add(hint); hint.oldX = 600; hint.oldY = 500; puzzleList = new List <PuzzlePiece>(); /* PuzzlePiece piece6; * piece6 = new PuzzlePiece(6, 6, false); * puzzleList.Add(piece6);*/ PuzzlePiece piece2; piece2 = new PuzzlePiece(2, 2, false); piece2.flip(); piece2.setLocX(0); piece2.setLocY(0); puzzleList.Add(piece2); PuzzlePiece piece4; piece4 = new PuzzlePiece(4, 4, false); piece4.rotate180(); piece4.setLocX(180); piece4.setLocY(-120); puzzleList.Add(piece4); PuzzlePiece piece11; piece11 = new PuzzlePiece(11, 11, false); piece11.flip(); piece11.setLocX(0); piece11.setLocY(120); puzzleList.Add(piece11); PuzzlePiece piece8; piece8 = new PuzzlePiece(8, 8, false); piece8.rotateLeft(); piece8.setLocX(180); piece8.setLocY(0); puzzleList.Add(piece8); PuzzlePiece piece5; piece5 = new PuzzlePiece(5, 5, false); piece5.setLocX(0); piece5.setLocY(180); puzzleList.Add(piece5); PuzzlePiece piece1; piece1 = new PuzzlePiece(1, 1, false); piece1.rotateRight(); piece1.setLocX(120); piece1.setLocY(180); puzzleList.Add(piece1); PuzzlePiece piece6; piece6 = new PuzzlePiece(6, 6, false); piece6.rotateLeft(); piece6.setLocX(0); piece6.setLocY(-60); puzzleList.Add(piece6); PuzzlePiece piece12; piece12 = new PuzzlePiece(12, 12, false); piece12.rotate180(); piece12.flip(); piece12.setLocX(420); piece12.setLocY(-120); puzzleList.Add(piece12); foreach (PuzzlePiece item in puzzleList) { item.setIsInInventory(false); } levelMap = new Map(hints, puzzleList); levelMap.mapArray[0, 0] = 6; levelMap.mapArray[0, 1] = 6; levelMap.mapArray[0, 2] = 2; levelMap.mapArray[0, 3] = 2; levelMap.mapArray[0, 4] = 4; levelMap.mapArray[0, 5] = 4; levelMap.mapArray[0, 6] = 4; levelMap.mapArray[0, 7] = 12; levelMap.mapArray[0, 8] = 12; levelMap.mapArray[0, 9] = 12; levelMap.mapArray[1, 0] = 6; levelMap.mapArray[1, 1] = 2; levelMap.mapArray[1, 2] = 2; levelMap.mapArray[1, 3] = 8; levelMap.mapArray[1, 4] = 8; levelMap.mapArray[1, 5] = 4; levelMap.mapArray[1, 8] = 12; levelMap.mapArray[1, 9] = 12; levelMap.mapArray[2, 0] = 6; levelMap.mapArray[2, 1] = 6; levelMap.mapArray[2, 2] = 11; levelMap.mapArray[2, 3] = 11; levelMap.mapArray[2, 4] = 8; levelMap.mapArray[2, 5] = 8; levelMap.mapArray[3, 0] = 11; levelMap.mapArray[3, 1] = 11; levelMap.mapArray[3, 2] = 11; levelMap.mapArray[3, 3] = 5; levelMap.mapArray[3, 4] = 8; levelMap.mapArray[3, 5] = 1; levelMap.mapArray[4, 0] = 5; levelMap.mapArray[4, 1] = 5; levelMap.mapArray[4, 2] = 5; levelMap.mapArray[4, 3] = 5; levelMap.mapArray[4, 4] = 1; levelMap.mapArray[4, 5] = 1; PuzzlePiece piece3 = new PuzzlePiece(3, 3, true); inventoryPuzzlePieces.Add(piece3); PuzzlePiece piece7 = new PuzzlePiece(7, 7, true); inventoryPuzzlePieces.Add(piece7); PuzzlePiece piece9 = new PuzzlePiece(9, 9, true); inventoryPuzzlePieces.Add(piece9); PuzzlePiece piece10 = new PuzzlePiece(10, 10, true); inventoryPuzzlePieces.Add(piece10); piece10.rotateRight(); piece10.flip(); hintPuzzleList.Add(piece10); } else if (levelNumber == 14) { hints = null; puzzleList = new List <PuzzlePiece>(); hintPuzzleList = new List <PuzzlePiece>(); inventoryPuzzlePieces = new List <PuzzlePiece>(); PuzzlePiece piece12; piece12 = new PuzzlePiece(12, 12, false); PuzzlePiece piece6; piece6 = new PuzzlePiece(6, 6, false); PuzzlePiece piece10; piece10 = new PuzzlePiece(10, 10, false); PuzzlePiece piece9; piece9 = new PuzzlePiece(9, 9, false); PuzzlePiece piece4; piece4 = new PuzzlePiece(4, 4, false); PuzzlePiece piece1; piece1 = new PuzzlePiece(1, 1, false); PuzzlePiece piece8; piece8 = new PuzzlePiece(8, 8, false); PuzzlePiece piece2; piece2 = new PuzzlePiece(2, 2, false); foreach (PuzzlePiece item in puzzleList) { item.setIsInInventory(false); } levelMap = new Map(hints, puzzleList); for (int i = 0; i < 11; i++) { for (int j = 0; j < 5; j++) { levelMap.mapArray[j, i] = -1; } } piece12.flip(); piece12.rotateRight(); piece12.setLocX(-120); piece12.setLocY(-60); puzzleList.Add(piece12); piece6.rotateRight(); piece6.setLocX(60); piece6.setLocY(0); puzzleList.Add(piece6); piece8.rotateRight(); piece8.setLocX(240); piece8.setLocY(120); puzzleList.Add(piece8); piece10.rotateRight(); piece10.rotateRight(); piece10.setLocX(0); piece10.setLocY(60); puzzleList.Add(piece10); piece4.rotateRight(); piece4.setLocX(0); piece4.setLocY(0); puzzleList.Add(piece4); piece9.rotateLeft(); piece9.rotateLeft(); piece9.setLocX(240); piece9.setLocY(-60); puzzleList.Add(piece9); piece2.setLocX(180); piece2.setLocY(180); puzzleList.Add(piece2); piece1.rotateRight(); piece1.rotateRight(); piece1.setLocX(-120); piece1.setLocY(60); puzzleList.Add(piece1); levelMap.mapArray[0, 0] = 12; levelMap.mapArray[0, 1] = 12; levelMap.mapArray[0, 2] = 4; levelMap.mapArray[0, 3] = 6; levelMap.mapArray[0, 4] = 6; levelMap.mapArray[0, 5] = 9; levelMap.mapArray[0, 6] = 9; levelMap.mapArray[0, 7] = 9; levelMap.mapArray[1, 0] = 12; levelMap.mapArray[1, 1] = 12; levelMap.mapArray[1, 2] = 4; levelMap.mapArray[1, 3] = 4; levelMap.mapArray[1, 4] = 6; levelMap.mapArray[1, 5] = 9; levelMap.mapArray[2, 0] = 12; levelMap.mapArray[2, 1] = 10; levelMap.mapArray[2, 2] = 4; levelMap.mapArray[2, 3] = 6; levelMap.mapArray[2, 4] = 6; levelMap.mapArray[2, 5] = 9; levelMap.mapArray[2, 6] = 8; levelMap.mapArray[3, 0] = 1; levelMap.mapArray[3, 1] = 10; levelMap.mapArray[3, 2] = 10; levelMap.mapArray[3, 3] = 2; levelMap.mapArray[3, 4] = 2; levelMap.mapArray[3, 5] = 8; levelMap.mapArray[3, 6] = 8; levelMap.mapArray[4, 0] = 1; levelMap.mapArray[4, 1] = 1; levelMap.mapArray[4, 2] = 10; levelMap.mapArray[4, 3] = 10; levelMap.mapArray[4, 4] = 2; levelMap.mapArray[4, 5] = 2; levelMap.mapArray[4, 6] = 8; levelMap.mapArray[4, 7] = 8; PuzzlePiece piece5 = new PuzzlePiece(5, 5, true); inventoryPuzzlePieces.Add(piece5); PuzzlePiece piece3 = new PuzzlePiece(3, 3, true); inventoryPuzzlePieces.Add(piece3); PuzzlePiece piece7 = new PuzzlePiece(7, 7, true); inventoryPuzzlePieces.Add(piece7); PuzzlePiece piece11 = new PuzzlePiece(11, 11, true); inventoryPuzzlePieces.Add(piece11); } else if (levelNumber == 15) { hints = null; puzzleList = new List <PuzzlePiece>(); hintPuzzleList = new List <PuzzlePiece>(); inventoryPuzzlePieces = new List <PuzzlePiece>(); PuzzlePiece piece11; piece11 = new PuzzlePiece(11, 11, false); PuzzlePiece piece6; piece6 = new PuzzlePiece(6, 6, false); PuzzlePiece piece7; piece7 = new PuzzlePiece(7, 7, false); PuzzlePiece piece9; piece9 = new PuzzlePiece(9, 9, false); PuzzlePiece piece4; piece4 = new PuzzlePiece(4, 4, false); PuzzlePiece piece1; piece1 = new PuzzlePiece(1, 1, false); PuzzlePiece piece8; piece8 = new PuzzlePiece(8, 8, false); PuzzlePiece piece5; piece5 = new PuzzlePiece(5, 5, false); foreach (PuzzlePiece item in puzzleList) { item.setIsInInventory(false); } levelMap = new Map(hints, puzzleList); for (int i = 0; i < 11; i++) { for (int j = 0; j < 5; j++) { levelMap.mapArray[j, i] = -1; } } piece7.rotateRight(); piece7.setLocX(120); piece7.setLocY(0); puzzleList.Add(piece7); piece6.rotateRight(); piece6.setLocX(0); piece6.setLocY(0); puzzleList.Add(piece6); piece8.rotateLeft(); piece8.setLocX(0); piece8.setLocY(-60); puzzleList.Add(piece8); piece11.rotateLeft(); piece11.flip(); piece11.setLocX(240); piece11.setLocY(60); puzzleList.Add(piece11); piece4.setLocX(240); piece4.setLocY(180); puzzleList.Add(piece4); piece9.rotateRight(); piece9.setLocX(-60); piece9.setLocY(60); puzzleList.Add(piece9); piece5.setLocX(0); piece5.setLocY(180); puzzleList.Add(piece5); piece1.rotateLeft(); piece1.setLocX(300); piece1.setLocY(-120); puzzleList.Add(piece1); levelMap.mapArray[0, 0] = 8; levelMap.mapArray[0, 1] = 8; levelMap.mapArray[0, 2] = 6; levelMap.mapArray[0, 3] = 6; levelMap.mapArray[0, 4] = 7; levelMap.mapArray[0, 5] = 1; levelMap.mapArray[0, 6] = 1; levelMap.mapArray[1, 0] = 9; levelMap.mapArray[1, 1] = 8; levelMap.mapArray[1, 2] = 8; levelMap.mapArray[1, 3] = 6; levelMap.mapArray[1, 4] = 7; levelMap.mapArray[1, 5] = 1; levelMap.mapArray[1, 6] = 11; levelMap.mapArray[2, 0] = 9; levelMap.mapArray[2, 1] = 8; levelMap.mapArray[2, 2] = 6; levelMap.mapArray[2, 3] = 6; levelMap.mapArray[2, 4] = 7; levelMap.mapArray[2, 5] = 7; levelMap.mapArray[2, 6] = 11; levelMap.mapArray[3, 0] = 9; levelMap.mapArray[3, 1] = 9; levelMap.mapArray[3, 2] = 9; levelMap.mapArray[3, 3] = 5; levelMap.mapArray[3, 4] = 7; levelMap.mapArray[3, 5] = 4; levelMap.mapArray[3, 6] = 11; levelMap.mapArray[3, 7] = 11; levelMap.mapArray[4, 0] = 5; levelMap.mapArray[4, 1] = 5; levelMap.mapArray[4, 2] = 5; levelMap.mapArray[4, 3] = 5; levelMap.mapArray[4, 4] = 4; levelMap.mapArray[4, 5] = 4; levelMap.mapArray[4, 6] = 4; levelMap.mapArray[4, 7] = 11; PuzzlePiece piece2 = new PuzzlePiece(2, 2, true); inventoryPuzzlePieces.Add(piece2); PuzzlePiece piece3 = new PuzzlePiece(3, 3, true); inventoryPuzzlePieces.Add(piece3); PuzzlePiece piece12 = new PuzzlePiece(12, 12, true); inventoryPuzzlePieces.Add(piece12); PuzzlePiece piece10 = new PuzzlePiece(10, 10, true); inventoryPuzzlePieces.Add(piece10); } else if (levelNumber == 2) //LEVEL2 { hints = null; puzzleList = new List <PuzzlePiece>(); hintPuzzleList = new List <PuzzlePiece>(); inventoryPuzzlePieces = new List <PuzzlePiece>(); PuzzlePiece piece11; piece11 = new PuzzlePiece(11, 11, false); PuzzlePiece piece7; piece7 = new PuzzlePiece(7, 7, false); PuzzlePiece piece3; piece3 = new PuzzlePiece(3, 3, false); PuzzlePiece piece5; piece5 = new PuzzlePiece(5, 5, false); PuzzlePiece piece12; piece12 = new PuzzlePiece(12, 12, false); PuzzlePiece piece1; piece1 = new PuzzlePiece(1, 1, false); PuzzlePiece piece6; piece6 = new PuzzlePiece(6, 6, false); PuzzlePiece piece2; piece2 = new PuzzlePiece(2, 2, false); PuzzlePiece piece10; piece10 = new PuzzlePiece(10, 10, false); levelMap = new Map(hints, puzzleList); foreach (PuzzlePiece item in puzzleList) { item.setIsInInventory(false); } for (int i = 0; i < 11; i++) { for (int j = 0; j < 5; j++) { levelMap.mapArray[j, i] = -1; } } piece3.rotateRight(); piece3.flip(); piece3.setLocX(0); piece3.setLocY(0); puzzleList.Add(piece3); piece12.flip(); piece12.setLocX(-60); piece12.setLocY(180); puzzleList.Add(piece12); piece2.rotateRight(); piece2.setLocX(-60); piece2.setLocY(0); puzzleList.Add(piece2); piece10.rotate180(); piece10.setLocX(60); piece10.setLocY(60); puzzleList.Add(piece10); piece11.rotateLeft(); piece11.flip(); piece11.setLocX(60); piece11.setLocY(0); puzzleList.Add(piece11); piece7.rotate180(); piece7.flip(); piece7.setLocY(-120); piece7.setLocX(240); puzzleList.Add(piece7); piece5.rotateLeft(); piece5.setLocX(240); piece5.setLocY(60); puzzleList.Add(piece5); piece1.rotate180(); piece1.setLocX(240); piece1.setLocY(60); puzzleList.Add(piece1); piece6.setLocX(480); piece6.setLocY(0); puzzleList.Add(piece6); levelMap.mapArray[0, 0] = 3; levelMap.mapArray[0, 1] = 3; levelMap.mapArray[0, 2] = 2; levelMap.mapArray[0, 3] = 11; levelMap.mapArray[0, 4] = 7; levelMap.mapArray[0, 5] = 7; levelMap.mapArray[0, 6] = 7; levelMap.mapArray[0, 7] = 7; levelMap.mapArray[0, 8] = 6; levelMap.mapArray[0, 9] = 6; levelMap.mapArray[0, 10] = 6; levelMap.mapArray[1, 0] = 3; levelMap.mapArray[1, 1] = 2; levelMap.mapArray[1, 2] = 2; levelMap.mapArray[1, 3] = 11; levelMap.mapArray[1, 4] = 5; levelMap.mapArray[1, 5] = 5; levelMap.mapArray[1, 6] = 7; levelMap.mapArray[1, 8] = 6; levelMap.mapArray[1, 10] = 6; levelMap.mapArray[2, 0] = 3; levelMap.mapArray[2, 1] = 2; levelMap.mapArray[2, 2] = 10; levelMap.mapArray[2, 3] = 11; levelMap.mapArray[2, 4] = 11; levelMap.mapArray[2, 5] = 5; levelMap.mapArray[3, 0] = 12; levelMap.mapArray[3, 1] = 12; levelMap.mapArray[3, 2] = 10; levelMap.mapArray[3, 3] = 10; levelMap.mapArray[3, 4] = 11; levelMap.mapArray[3, 5] = 5; levelMap.mapArray[3, 6] = 1; levelMap.mapArray[4, 0] = 12; levelMap.mapArray[4, 1] = 12; levelMap.mapArray[4, 2] = 12; levelMap.mapArray[4, 3] = 10; levelMap.mapArray[4, 4] = 10; levelMap.mapArray[4, 5] = 5; levelMap.mapArray[4, 6] = 1; levelMap.mapArray[4, 7] = 1; PuzzlePiece piece4 = new PuzzlePiece(4, 4, true); inventoryPuzzlePieces.Add(piece4); PuzzlePiece piece8 = new PuzzlePiece(8, 8, true); inventoryPuzzlePieces.Add(piece8); PuzzlePiece piece9 = new PuzzlePiece(9, 9, true); inventoryPuzzlePieces.Add(piece9); } else if (levelNumber == 3) //LEVEL3 { hints = null; puzzleList = new List <PuzzlePiece>(); hintPuzzleList = new List <PuzzlePiece>(); inventoryPuzzlePieces = new List <PuzzlePiece>(); PuzzlePiece piece11; piece11 = new PuzzlePiece(11, 11, false); PuzzlePiece piece7; piece7 = new PuzzlePiece(7, 7, false); PuzzlePiece piece3; piece3 = new PuzzlePiece(3, 3, false); PuzzlePiece piece5; piece5 = new PuzzlePiece(5, 5, false); PuzzlePiece piece8; piece8 = new PuzzlePiece(8, 8, false); PuzzlePiece piece1; piece1 = new PuzzlePiece(1, 1, false); PuzzlePiece piece6; piece6 = new PuzzlePiece(6, 6, false); PuzzlePiece piece4; piece4 = new PuzzlePiece(4, 4, false); PuzzlePiece piece10; piece10 = new PuzzlePiece(10, 10, false); levelMap = new Map(hints, puzzleList); foreach (PuzzlePiece item in puzzleList) { item.setIsInInventory(false); } for (int i = 0; i < 11; i++) { for (int j = 0; j < 5; j++) { levelMap.mapArray[j, i] = -1; } } piece1.rotate180(); piece1.setLocX(-120); piece1.setLocY(-120); puzzleList.Add(piece1); piece7.rotate180(); piece7.setLocX(60); piece7.setLocY(-120); puzzleList.Add(piece7); piece6.rotateLeft(); piece6.setLocX(0); piece6.setLocY(60); puzzleList.Add(piece6); piece10.rotateRight(); piece10.setLocX(0); piece10.setLocY(60); puzzleList.Add(piece10); piece5.setLocX(120); piece5.setLocY(180); puzzleList.Add(piece5); piece8.flip(); piece8.rotateLeft(); piece8.setLocX(180); piece8.setLocY(60); puzzleList.Add(piece8); piece11.rotateRight(); piece11.flip(); piece11.setLocX(300); piece11.setLocY(0); puzzleList.Add(piece11); piece4.rotate180(); piece4.setLocX(300); piece4.setLocY(-120); puzzleList.Add(piece4); piece3.rotateLeft(); piece3.flip(); piece3.setLocX(240); piece3.setLocY(60); puzzleList.Add(piece3); levelMap.mapArray[0, 0] = 1; levelMap.mapArray[0, 1] = 7; levelMap.mapArray[0, 2] = 7; levelMap.mapArray[0, 3] = 7; levelMap.mapArray[0, 4] = 7; levelMap.mapArray[0, 5] = 11; levelMap.mapArray[0, 6] = 4; levelMap.mapArray[0, 7] = 4; levelMap.mapArray[0, 8] = 4; levelMap.mapArray[1, 0] = 1; levelMap.mapArray[1, 1] = 1; levelMap.mapArray[1, 2] = 7; levelMap.mapArray[1, 3] = 10; levelMap.mapArray[1, 4] = 8; levelMap.mapArray[1, 5] = 11; levelMap.mapArray[1, 6] = 11; levelMap.mapArray[1, 7] = 4; levelMap.mapArray[2, 0] = 6; levelMap.mapArray[2, 1] = 6; levelMap.mapArray[2, 2] = 10; levelMap.mapArray[2, 3] = 10; levelMap.mapArray[2, 4] = 8; levelMap.mapArray[2, 5] = 8; levelMap.mapArray[2, 6] = 11; levelMap.mapArray[2, 7] = 3; levelMap.mapArray[3, 0] = 6; levelMap.mapArray[3, 1] = 10; levelMap.mapArray[3, 2] = 10; levelMap.mapArray[3, 3] = 8; levelMap.mapArray[3, 4] = 8; levelMap.mapArray[3, 5] = 5; levelMap.mapArray[3, 6] = 11; levelMap.mapArray[3, 7] = 3; levelMap.mapArray[4, 0] = 6; levelMap.mapArray[4, 1] = 6; levelMap.mapArray[4, 2] = 5; levelMap.mapArray[4, 3] = 5; levelMap.mapArray[4, 4] = 5; levelMap.mapArray[4, 5] = 5; levelMap.mapArray[4, 6] = 3; levelMap.mapArray[4, 7] = 3; PuzzlePiece piece2 = new PuzzlePiece(2, 2, true); inventoryPuzzlePieces.Add(piece2); PuzzlePiece piece12 = new PuzzlePiece(12, 12, true); inventoryPuzzlePieces.Add(piece12); PuzzlePiece piece9 = new PuzzlePiece(9, 9, true); inventoryPuzzlePieces.Add(piece9); } if (levelNumber == 25) { inventoryPuzzlePieces = new List <PuzzlePiece>(); hints = new List <Hint>(); bool[,] array = new bool[4, 4]; hintPuzzleList = new List <PuzzlePiece>(); array[0, 3] = true; for (int i = 0; i < 4; i++) { array[1, i] = true; } Hint hint = new Hint(5, 1, array, 0, 3 * 60); hints.Add(hint); hint.oldX = 900; hint.oldY = 400; bool[,] array2 = new bool[4, 4]; for (int i = 0; i < 3; i++) { array2[i, 2] = true; } for (int i = 0; i < 3; i++) { array2[2, i] = true; } Hint hint2 = new Hint(9, 2, array2, 4 * 60, 2 * 60); hints.Add(hint2); hint2.oldX = 300; hint2.oldY = 500; puzzleList = new List <PuzzlePiece>(); PuzzlePiece piece11; piece11 = new PuzzlePiece(11, 11, false); piece11.flip(); piece11.rotateRight(); piece11.setLocX(-120); piece11.setLocY(0); puzzleList.Add(piece11); PuzzlePiece piece1; piece1 = new PuzzlePiece(1, 1, false); piece1.flip(); piece1.setLocX(-60); piece1.setLocY(0); puzzleList.Add(piece1); PuzzlePiece piece10; piece10 = new PuzzlePiece(10, 10, false); piece10.setLocX(180); piece10.setLocY(0); puzzleList.Add(piece10); PuzzlePiece piece7; piece7 = new PuzzlePiece(7, 7, false); piece7.rotate180(); piece7.setLocX(300); piece7.setLocY(-120); puzzleList.Add(piece7); PuzzlePiece piece12; piece12 = new PuzzlePiece(12, 12, false); piece12.setLocX(480); piece12.setLocY(0); puzzleList.Add(piece12); foreach (PuzzlePiece item in puzzleList) { item.setIsInInventory(false); } levelMap = new Map(hints, puzzleList); levelMap.mapArray[0, 0] = 11; levelMap.mapArray[0, 1] = 1; levelMap.mapArray[0, 2] = 1; levelMap.mapArray[0, 3] = 10; levelMap.mapArray[0, 4] = 10; levelMap.mapArray[0, 5] = 7; levelMap.mapArray[0, 6] = 7; levelMap.mapArray[0, 7] = 7; levelMap.mapArray[0, 8] = 7; levelMap.mapArray[0, 9] = 12; levelMap.mapArray[0, 10] = 12; levelMap.mapArray[1, 0] = 11; levelMap.mapArray[1, 1] = 1; levelMap.mapArray[1, 4] = 10; levelMap.mapArray[1, 5] = 10; levelMap.mapArray[1, 6] = 7; levelMap.mapArray[1, 8] = 12; levelMap.mapArray[1, 9] = 12; levelMap.mapArray[1, 10] = 12; levelMap.mapArray[2, 0] = 11; levelMap.mapArray[2, 1] = 11; levelMap.mapArray[2, 5] = 10; levelMap.mapArray[3, 1] = 11; PuzzlePiece piece3 = new PuzzlePiece(3, 3, true); inventoryPuzzlePieces.Add(piece3); PuzzlePiece piece2 = new PuzzlePiece(2, 2, true); inventoryPuzzlePieces.Add(piece2); PuzzlePiece piece4 = new PuzzlePiece(4, 4, true); inventoryPuzzlePieces.Add(piece4); PuzzlePiece piece5 = new PuzzlePiece(5, 5, true); inventoryPuzzlePieces.Add(piece5); PuzzlePiece piece6 = new PuzzlePiece(6, 6, true); inventoryPuzzlePieces.Add(piece6); piece5.flip(); hintPuzzleList.Add(piece5); PuzzlePiece piece9 = new PuzzlePiece(9, 9, true); inventoryPuzzlePieces.Add(piece9); hintPuzzleList.Add(piece9); PuzzlePiece piece8 = new PuzzlePiece(8, 8, true); inventoryPuzzlePieces.Add(piece8); } }