/// <summary> /// Ereignis - Send-Button wird gedrück. /// </summary> /// <param name="sender">Sender</param> /// <param name="e">EventArgs</param> private void bSend_Click(object sender, EventArgs e) { SendBinaryData.SendData("chat", textChat.Text, "platzhalter"); // Schreibe Nachricht in Chatliste AddTextToChat(Program.User.Name + " @" + DateTime.Now + ": " + textChat.Text); textChat.Clear(); }
/// <summary> /// Spielanfrage abhandeln. /// </summary> public static void DontAcceptGameRequest() { var gameValue = "Spiel Anfrage gescheitert"; var gameMessage = "stopanfrage"; SendBinaryData.SendData("game", gameMessage, gameValue); }
/// <summary> /// Spielanfrage abhandeln. /// </summary> public static void GameRequest() { var gameValue = "Spiel Anfrage"; var gameMessage = "anfrage"; SendBinaryData.SendData("game", gameMessage, gameValue); }
/// <summary> /// Spielstop abhandeln. /// </summary> public static void StopTheGame() { var gameValue = "Spiel beenden"; var gameMessage = "beenden"; SendBinaryData.SendData("game", gameMessage, gameValue); // Game1.Dispose(); }
/// <summary> /// Gesetzter Coin abhandeln. /// </summary> /// <param name="reihe">Einwurfreihe</param> public static void SetEinwurf(int reihe) { var gameValue = Convert.ToString(reihe); var gameMessage = "reihe"; SendBinaryData.SendData("game", gameMessage, gameValue); Program.Form1.Paint += Program.Form1.FillField; }
/// <summary> /// Ereignis - Enter wird gedrückt wird gedrück. /// </summary> /// <param name="sender">Sender</param> /// <param name="e">KeyEventArgs</param> private void textChat_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Enter) { SendBinaryData.SendData("chat", textChat.Text, "platzhalter"); e.Handled = true; e.SuppressKeyPress = true; // Schreibe Nachricht in Chatliste AddTextToChat(Program.User.Name + " @" + DateTime.Now + ": " + textChat.Text); textChat.Clear(); } }
/// <summary> /// Ereignis - Synchronisation Timer. /// </summary> /// <param name="sender">Sender</param> /// <param name="e">EventArgs</param> private void TimerSync_Tick(object sender, EventArgs e) { _timerCount++; try { SendBinaryData.SendData("sync", "Synchronisiere", Convert.ToString(_timerCount)); } catch (Exception ex) { MessageBox.Show(ex.ToString()); throw; } }
/// <summary> /// Spielstart abhandeln. /// </summary> public static void StartTheGame() { if (GlobalVariables.MeAngefragt) { //new Game(Convert.ToString(Program.User.Name)); } var startspieler = BerechneSpielerStart(); Program.Form1.EnableGameButtons(); var gameValue = startspieler.Id; var gameMessage = "start"; SendBinaryData.SendData("game", gameMessage, gameValue); }