예제 #1
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        public static arctusBehaveV3 Constructor()
        {
            GameObject go = GameObject.Instantiate(PrefabManager.GetPrefab("ArctusV3"));

            return(go.GetComponent <arctusBehaveV3>());
        }
예제 #2
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 public static InteractablePrism Constructor()
 {
     return(GameObject.Instantiate(PrefabManager.GetPrefab("InteractablePrism")).GetComponent <InteractablePrism>());
 }
예제 #3
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        public static flatfaceBehave Constructor()
        {
            GameObject go = GameObject.Instantiate(PrefabManager.GetPrefab("Flatface"));

            return(go.GetComponent <flatfaceBehave>());
        }
예제 #4
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        public static straightEdgeBehave Constructor()
        {
            GameObject go = GameObject.Instantiate(PrefabManager.GetPrefab("Straightedge"));

            return(go.GetComponent <straightEdgeBehave>());
        }
 public static InteractableLineSegment Constructor()
 {
     return(Instantiate(PrefabManager.GetPrefab("InteractableLineSegment")).GetComponent <InteractableLineSegment>());
 }
예제 #6
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        // Use this for initialization
        #region Constructors
        public static parallelLinesMaker Constructor()
        {
            GameObject go = GameObject.Instantiate(PrefabManager.GetPrefab("ParallelLines"));

            return(go.GetComponent <parallelLinesMaker>());
        }
예제 #7
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 public static alphabetLabel Constructor()
 {
     return(GameObject.Instantiate(PrefabManager.GetPrefab("AlphabetLabel")).GetComponent <alphabetLabel>());
 }
예제 #8
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 public static regularPolygon Constructor()
 {
     return(GameObject.Instantiate(PrefabManager.GetPrefab("RegularPolygon")).GetComponent <regularPolygon>());
 }
예제 #9
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 public static SnappablePoint Constructor()
 {
     return(GameObject.Instantiate(PrefabManager.GetPrefab("SnappablePoint")).GetComponent <SnappablePoint>());
 }