void Start() { //If it's empty, we should just use the audioSource clip instead. if (sourceClips.Length == 0 && audioInterface.GetClip() != null) { sourceClips = new AudioClip[1]; sourceClips[0] = audioInterface.GetClip(); } defaultVolume = audioInterface.GetVolume(); if (collisionVolume == 0) { Debug.LogWarning("Collision Volume Multiplier is 0. Volume of collision will always be zero.", this); } }
public void PlaySong(int indexToPlay) { audioInterface.SetClip(playlist[indexToPlay]); StartCoroutine(WaitForSongEnd(audioInterface.GetClip().length)); audioInterface.Play(); playingIndex = indexToPlay; }
public void Play() { if (played == false) { audioInterface.Play(); if (!dontCountAsPlayedUntilClipFinishes) { played = true; } else { StartCoroutine(WaitForEndToSetPlayed(audioInterface.GetClip())); } } }