public override void Bind() { InstancedMeshVerts v = GetComponent <InstancedMeshVerts>(); toBind.BindForm("_BaseBuffer", v.verts); toBind.BindInt("_VertsPerMesh", () => v.vertsPerMesh); }
// Use this for initialization public override void Bind() { InstancedMeshVerts v = GetComponent <InstancedMeshVerts>(); toBind.BindForm("_SkeletonBuffer", particles); toBind.BindForm("_BaseBuffer", v.verts); toBind.BindFloat("_Scale", () => this.scale); toBind.BindInt("_VertsPerMesh", () => v.vertsPerMesh); }