예제 #1
0
 {        /// <summary>
     /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration
     /// </summary>
     public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app)
     {
         UnityEngine_EventSystems_EventSystem_Binding.Register(app);
         UnityEngine_EventSystems_EventTrigger_Binding.Register(app);
         UnityEngine_EventSystems_ExecuteEvents_Binding.Register(app);
         UnityEngine_EventSystems_UIBehaviour_Binding.Register(app);
         UnityEngine_EventSystems_AxisEventData_Binding.Register(app);
         UnityEngine_EventSystems_AbstractEventData_Binding.Register(app);
         UnityEngine_EventSystems_BaseEventData_Binding.Register(app);
         UnityEngine_EventSystems_PointerEventData_Binding.Register(app);
         UnityEngine_EventSystems_BaseInput_Binding.Register(app);
         UnityEngine_EventSystems_BaseInputModule_Binding.Register(app);
         UnityEngine_EventSystems_PointerInputModule_Binding.Register(app);
         UnityEngine_EventSystems_StandaloneInputModule_Binding.Register(app);
         UnityEngine_EventSystems_BaseRaycaster_Binding.Register(app);
         UnityEngine_EventSystems_Physics2DRaycaster_Binding.Register(app);
         UnityEngine_EventSystems_PhysicsRaycaster_Binding.Register(app);
         UnityEngine_UI_AnimationTriggers_Binding.Register(app);
         UnityEngine_UI_Button_Binding.Register(app);
         UnityEngine_UI_CanvasUpdateRegistry_Binding.Register(app);
         UnityEngine_UI_Dropdown_Binding.Register(app);
         UnityEngine_UI_FontData_Binding.Register(app);
         UnityEngine_UI_FontUpdateTracker_Binding.Register(app);
         UnityEngine_UI_GraphicRaycaster_Binding.Register(app);
         UnityEngine_UI_GraphicRegistry_Binding.Register(app);
         UnityEngine_UI_Image_Binding.Register(app);
         UnityEngine_UI_InputField_Binding.Register(app);
         UnityEngine_UI_Mask_Binding.Register(app);
         UnityEngine_UI_MaskableGraphic_Binding.Register(app);
         UnityEngine_UI_MaskUtilities_Binding.Register(app);
         UnityEngine_UI_RawImage_Binding.Register(app);
         UnityEngine_UI_RectMask2D_Binding.Register(app);
         UnityEngine_UI_Scrollbar_Binding.Register(app);
         UnityEngine_UI_ScrollRect_Binding.Register(app);
         UnityEngine_UI_Selectable_Binding.Register(app);
         UnityEngine_UI_Slider_Binding.Register(app);
         UnityEngine_UI_StencilMaterial_Binding.Register(app);
         UnityEngine_UI_Text_Binding.Register(app);
         UnityEngine_UI_Toggle_Binding.Register(app);
         UnityEngine_UI_ToggleGroup_Binding.Register(app);
         UnityEngine_UI_ClipperRegistry_Binding.Register(app);
         UnityEngine_UI_Clipping_Binding.Register(app);
         UnityEngine_UI_AspectRatioFitter_Binding.Register(app);
         UnityEngine_UI_CanvasScaler_Binding.Register(app);
         UnityEngine_UI_ContentSizeFitter_Binding.Register(app);
         UnityEngine_UI_GridLayoutGroup_Binding.Register(app);
         UnityEngine_UI_HorizontalLayoutGroup_Binding.Register(app);
         UnityEngine_UI_HorizontalOrVerticalLayoutGroup_Binding.Register(app);
         UnityEngine_UI_LayoutElement_Binding.Register(app);
         UnityEngine_UI_LayoutGroup_Binding.Register(app);
         UnityEngine_UI_LayoutRebuilder_Binding.Register(app);
         UnityEngine_UI_LayoutUtility_Binding.Register(app);
         UnityEngine_UI_VerticalLayoutGroup_Binding.Register(app);
         UnityEngine_UI_VertexHelper_Binding.Register(app);
         UnityEngine_Experimental_UI_VertexHelperExtension_Binding.Register(app);
         UnityEngine_UI_BaseMeshEffect_Binding.Register(app);
         UnityEngine_UI_Outline_Binding.Register(app);
         UnityEngine_UI_PositionAsUV1_Binding.Register(app);
         UnityEngine_UI_Shadow_Binding.Register(app);
     }
예제 #2
0
 /// <summary>
 /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration
 /// </summary>
 public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app)
 {
     System_Int32_Binding.Register(app);
     System_Single_Binding.Register(app);
     System_Int64_Binding.Register(app);
     System_Object_Binding.Register(app);
     System_String_Binding.Register(app);
     System_Array_Binding.Register(app);
     UnityEngine_Vector2_Binding.Register(app);
     UnityEngine_Vector3_Binding.Register(app);
     UnityEngine_Quaternion_Binding.Register(app);
     UnityEngine_GameObject_Binding.Register(app);
     UnityEngine_Object_Binding.Register(app);
     UnityEngine_Transform_Binding.Register(app);
     UnityEngine_RectTransform_Binding.Register(app);
     UnityEngine_Time_Binding.Register(app);
     game_IL_RefType_Binding.Register(app);
     System_Type_Binding.Register(app);
     System_Reflection_MethodInfo_Binding.Register(app);
     System_Reflection_FieldInfo_Binding.Register(app);
     System_Reflection_PropertyInfo_Binding.Register(app);
     UnityEngine_Debug_Binding.Register(app);
     UnityEngine_Logger_Binding.Register(app);
     ILRuntime_Runtime_Intepreter_ILTypeInstance_Binding.Register(app);
     System_Collections_Generic_List_1_ILTypeInstance_Binding.Register(app);
     System_Math_Binding.Register(app);
     System_Convert_Binding.Register(app);
     System_DateTime_Binding.Register(app);
     System_Text_StringBuilder_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_ILTypeInstance_ILTypeInstance_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_Int32_ILTypeInstance_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_UInt32_ILTypeInstance_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_Int64_ILTypeInstance_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_UInt64_ILTypeInstance_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding.Register(app);
     System_Text_RegularExpressions_Regex_Binding.Register(app);
     System_Text_RegularExpressions_Group_Binding.Register(app);
     System_Text_RegularExpressions_Match_Binding.Register(app);
     System_Text_RegularExpressions_CaptureCollection_Binding.Register(app);
     System_Text_RegularExpressions_GroupCollection_Binding.Register(app);
     UnityEngine_UI_LayoutElement_Binding.Register(app);
     UnityEngine_UI_Text_Binding.Register(app);
     UnityEngine_UI_Image_Binding.Register(app);
     UnityEngine_UI_Graphic_Binding.Register(app);
     UnityEngine_EventSystems_UIBehaviour_Binding.Register(app);
     UnityEngine_MonoBehaviour_Binding.Register(app);
     UnityEngine_Color_Binding.Register(app);
     System_Collections_Generic_HashSet_1_Int64_Binding.Register(app);
     System_Collections_Generic_HashSet_1_Int32_Binding.Register(app);
     System_Linq_Enumerable_Binding.Register(app);
     UnityEngine_Canvas_Binding.Register(app);
     UnityEngine_Matrix4x4_Binding.Register(app);
     UnityEngine_Video_VideoPlayer_Binding.Register(app);
     System_Enum_Binding.Register(app);
     UnityEngine_Screen_Binding.Register(app);
 }
예제 #3
0
 /// <summary>
 /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration
 /// </summary>
 public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app)
 {
     System_Int32_Binding.Register(app);
     System_Single_Binding.Register(app);
     System_Int64_Binding.Register(app);
     System_Object_Binding.Register(app);
     System_String_Binding.Register(app);
     System_Array_Binding.Register(app);
     UnityEngine_Vector2_Binding.Register(app);
     UnityEngine_Vector3_Binding.Register(app);
     UnityEngine_Quaternion_Binding.Register(app);
     UnityEngine_GameObject_Binding.Register(app);
     UnityEngine_Object_Binding.Register(app);
     UnityEngine_Transform_Binding.Register(app);
     UnityEngine_RectTransform_Binding.Register(app);
     UnityEngine_Texture_Binding.Register(app);
     UnityEngine_Texture2D_Binding.Register(app);
     UnityEngine_AssetBundle_Binding.Register(app);
     UnityEngine_Camera_Binding.Register(app);
     UnityEngine_Time_Binding.Register(app);
     wxb_hotMgr_Binding.Register(app);
     wxb_IL_Help_Binding.Register(app);
     wxb_RefType_Binding.Register(app);
     System_Type_Binding.Register(app);
     System_Reflection_MethodInfo_Binding.Register(app);
     System_Reflection_FieldInfo_Binding.Register(app);
     System_Reflection_PropertyInfo_Binding.Register(app);
     System_Collections_Generic_List_1_ILTypeInstance_Binding.Register(app);
     ILRuntime_Runtime_Intepreter_ILTypeInstance_Binding.Register(app);
     System_Convert_Binding.Register(app);
     System_DateTime_Binding.Register(app);
     System_TimeSpan_Binding.Register(app);
     System_Text_StringBuilder_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_ILTypeInstance_ILTypeInstance_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_Int32_ILTypeInstance_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_UInt32_ILTypeInstance_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_Int64_ILTypeInstance_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_UInt64_ILTypeInstance_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding.Register(app);
     System_Text_RegularExpressions_Regex_Binding.Register(app);
     System_Text_RegularExpressions_Group_Binding.Register(app);
     System_Text_RegularExpressions_Match_Binding.Register(app);
     System_Text_RegularExpressions_CaptureCollection_Binding.Register(app);
     System_Text_RegularExpressions_GroupCollection_Binding.Register(app);
     UnityEngine_UI_LayoutElement_Binding.Register(app);
     UnityEngine_UI_Text_Binding.Register(app);
     UnityEngine_UI_Image_Binding.Register(app);
     UnityEngine_EventSystems_UIBehaviour_Binding.Register(app);
     UnityEngine_MonoBehaviour_Binding.Register(app);
     UnityEngine_Color_Binding.Register(app);
     System_Collections_Generic_HashSet_1_Int64_Binding.Register(app);
     System_Collections_Generic_HashSet_1_Int32_Binding.Register(app);
     System_Collections_Generic_HashSet_1_String_Binding.Register(app);
     UnityEngine_Canvas_Binding.Register(app);
     System_Enum_Binding.Register(app);
     wxb_Hotfix_Binding.Register(app);
     wxb_L_Binding.Register(app);
     Actor_Binding.Register(app);
     xc_Game_Binding.Register(app);
     xc_SceneHelp_Binding.Register(app);
 }