예제 #1
0
 /// <summary>
 /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration
 /// </summary>
 public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app)
 {
     System_Int32_Binding.Register(app);
     System_Single_Binding.Register(app);
     System_Int64_Binding.Register(app);
     System_Object_Binding.Register(app);
     System_String_Binding.Register(app);
     System_Console_Binding.Register(app);
     System_Array_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_String_Int32_Binding.Register(app);
     System_Type_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_ILTypeInstance_Int32_Binding.Register(app);
     Model_Component_Binding.Register(app);
     Model_Entity_Binding.Register(app);
 }
예제 #2
0
 /// <summary>
 /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration
 /// </summary>
 public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app)
 {
     System_NotImplementedException_Binding.Register(app);
     System_String_Binding.Register(app);
     Model_Define_Binding.Register(app);
     System_Exception_Binding.Register(app);
     System_Collections_IDictionary_Binding.Register(app);
     System_Object_Binding.Register(app);
     UnityEngine_LayerMask_Binding.Register(app);
     UnityEngine_Input_Binding.Register(app);
     UnityEngine_Camera_Binding.Register(app);
     UnityEngine_Physics_Binding.Register(app);
     UnityEngine_RaycastHit_Binding.Register(app);
     Model_SessionComponent_Binding.Register(app);
     Model_Frame_ClickMap_Binding.Register(app);
     UnityEngine_Vector3_Binding.Register(app);
     Model_Session_Binding.Register(app);
     System_Runtime_CompilerServices_AsyncVoidMethodBuilder_Binding.Register(app);
     System_Threading_Tasks_Task_1_ILTypeInstance_Binding.Register(app);
     System_Runtime_CompilerServices_TaskAwaiter_1_ILTypeInstance_Binding.Register(app);
     Model_Log_Binding.Register(app);
     Model_Game_Binding.Register(app);
     Model_Entity_Binding.Register(app);
     Model_ResourcesComponent_Binding.Register(app);
     Model_Actor_CreateUnits_Binding.Register(app);
     System_Collections_Generic_List_1_UnitInfo_Binding.Register(app);
     System_Collections_Generic_List_1_UnitInfo_Binding_Enumerator_Binding.Register(app);
     Model_UnitInfo_Binding.Register(app);
     Model_UnitComponent_Binding.Register(app);
     Model_UnitFactory_Binding.Register(app);
     Model_Unit_Binding.Register(app);
     VInt3_Binding.Register(app);
     Model_PlayerComponent_Binding.Register(app);
     Model_Player_Binding.Register(app);
     Model_Component_Binding.Register(app);
     Model_CameraComponent_Binding.Register(app);
     System_IDisposable_Binding.Register(app);
     Model_Actor_Test_Binding.Register(app);
     Model_MoveComponent_Binding.Register(app);
     Model_PacketInfo_Binding.Register(app);
     Model_ProtobufHelper_Binding.Register(app);
     Model_MessageInfo_Binding.Register(app);
     System_Collections_Generic_HashSet_1_ILTypeInstance_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_Type_ILTypeInstance_Binding.Register(app);
     System_Type_Binding.Register(app);
     System_Reflection_MemberInfo_Binding.Register(app);
     System_Linq_Enumerable_Binding.Register(app);
     Model_IdGenerater_Binding.Register(app);
     System_Collections_Generic_List_1_Object_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_Int32_List_1_ILTypeInstance_Binding.Register(app);
     System_Collections_Generic_List_1_ILTypeInstance_Binding.Register(app);
     Model_UnOrderMultiMap_2_Type_ILTypeInstance_Binding.Register(app);
     System_Collections_Generic_Queue_1_ILTypeInstance_Binding.Register(app);
     System_Collections_Generic_List_1_ILTypeInstance_Binding_Enumerator_Binding.Register(app);
     Model_Hotfix_Binding.Register(app);
     System_Activator_Binding.Register(app);
     Model_AEventAttribute_Binding.Register(app);
     Model_EventProxy_Binding.Register(app);
     Model_EventSystem_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_Type_Queue_1_ILTypeInstance_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_UInt16_List_1_ILTypeInstance_Binding.Register(app);
     Model_OpcodeTypeComponent_Binding.Register(app);
     Model_MessageProxy_Binding.Register(app);
     Model_MessageDispatherComponent_Binding.Register(app);
     Model_MessageAttribute_Binding.Register(app);
     Model_DoubleMap_2_UInt16_Type_Binding.Register(app);
     ProtoBuf_PType_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_UIType_ILTypeInstance_Binding.Register(app);
     UnityEngine_GameObject_Binding.Register(app);
     Model_UIFactoryAttribute_Binding.Register(app);
     Model_CanvasConfig_Binding.Register(app);
     Model_GameObjectHelper_Binding.Register(app);
     UnityEngine_Transform_Binding.Register(app);
     System_Collections_Generic_List_1_UIType_Binding.Register(app);
     Model_Disposer_Binding.Register(app);
     Model_Scene_Binding.Register(app);
     System_Runtime_CompilerServices_AsyncTaskMethodBuilder_1_ILTypeInstance_Binding.Register(app);
     System_Threading_Tasks_Task_1_PacketInfo_Binding.Register(app);
     System_Runtime_CompilerServices_TaskAwaiter_1_PacketInfo_Binding.Register(app);
     UnityEngine_Object_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding_ValueCollection_Binding.Register(app);
     System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding_ValueCollection_Binding_Enumerator_Binding.Register(app);
     UnityEngine_Component_Binding.Register(app);
     Model_ClientDispatcher_Binding.Register(app);
     Model_NetworkComponent_Binding.Register(app);
     ReferenceCollector_Binding.Register(app);
     UnityEngine_UI_Button_Binding.Register(app);
     Model_ActionHelper_Binding.Register(app);
     Model_Actor_TestRequest_Binding.Register(app);
     System_Threading_Tasks_Task_1_IResponse_Binding.Register(app);
     System_Runtime_CompilerServices_TaskAwaiter_1_IResponse_Binding.Register(app);
     Model_Actor_TransferRequest_Binding.Register(app);
     Model_C2G_EnterMap_Binding.Register(app);
     Model_GlobalConfigComponent_Binding.Register(app);
     Model_GlobalProto_Binding.Register(app);
     Model_NetworkHelper_Binding.Register(app);
     UnityEngine_UI_InputField_Binding.Register(app);
     Model_ComponentFactory_Binding.Register(app);
 }