/// <summary> /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration /// </summary> public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app) { System_Int32_Binding.Register(app); System_Single_Binding.Register(app); System_Int64_Binding.Register(app); System_Object_Binding.Register(app); System_String_Binding.Register(app); System_Console_Binding.Register(app); System_Array_Binding.Register(app); System_Collections_Generic_Dictionary_2_String_Int32_Binding.Register(app); System_Type_Binding.Register(app); System_Collections_Generic_Dictionary_2_ILTypeInstance_Int32_Binding.Register(app); Model_Component_Binding.Register(app); Model_Entity_Binding.Register(app); }
/// <summary> /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration /// </summary> public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app) { System_NotImplementedException_Binding.Register(app); System_String_Binding.Register(app); Model_Define_Binding.Register(app); System_Exception_Binding.Register(app); System_Collections_IDictionary_Binding.Register(app); System_Object_Binding.Register(app); UnityEngine_LayerMask_Binding.Register(app); UnityEngine_Input_Binding.Register(app); UnityEngine_Camera_Binding.Register(app); UnityEngine_Physics_Binding.Register(app); UnityEngine_RaycastHit_Binding.Register(app); Model_SessionComponent_Binding.Register(app); Model_Frame_ClickMap_Binding.Register(app); UnityEngine_Vector3_Binding.Register(app); Model_Session_Binding.Register(app); System_Runtime_CompilerServices_AsyncVoidMethodBuilder_Binding.Register(app); System_Threading_Tasks_Task_1_ILTypeInstance_Binding.Register(app); System_Runtime_CompilerServices_TaskAwaiter_1_ILTypeInstance_Binding.Register(app); Model_Log_Binding.Register(app); Model_Game_Binding.Register(app); Model_Entity_Binding.Register(app); Model_ResourcesComponent_Binding.Register(app); Model_Actor_CreateUnits_Binding.Register(app); System_Collections_Generic_List_1_UnitInfo_Binding.Register(app); System_Collections_Generic_List_1_UnitInfo_Binding_Enumerator_Binding.Register(app); Model_UnitInfo_Binding.Register(app); Model_UnitComponent_Binding.Register(app); Model_UnitFactory_Binding.Register(app); Model_Unit_Binding.Register(app); VInt3_Binding.Register(app); Model_PlayerComponent_Binding.Register(app); Model_Player_Binding.Register(app); Model_Component_Binding.Register(app); Model_CameraComponent_Binding.Register(app); System_IDisposable_Binding.Register(app); Model_Actor_Test_Binding.Register(app); Model_MoveComponent_Binding.Register(app); Model_PacketInfo_Binding.Register(app); Model_ProtobufHelper_Binding.Register(app); Model_MessageInfo_Binding.Register(app); System_Collections_Generic_HashSet_1_ILTypeInstance_Binding.Register(app); System_Collections_Generic_Dictionary_2_Type_ILTypeInstance_Binding.Register(app); System_Type_Binding.Register(app); System_Reflection_MemberInfo_Binding.Register(app); System_Linq_Enumerable_Binding.Register(app); Model_IdGenerater_Binding.Register(app); System_Collections_Generic_List_1_Object_Binding.Register(app); System_Collections_Generic_Dictionary_2_Int32_List_1_ILTypeInstance_Binding.Register(app); System_Collections_Generic_List_1_ILTypeInstance_Binding.Register(app); Model_UnOrderMultiMap_2_Type_ILTypeInstance_Binding.Register(app); System_Collections_Generic_Queue_1_ILTypeInstance_Binding.Register(app); System_Collections_Generic_List_1_ILTypeInstance_Binding_Enumerator_Binding.Register(app); Model_Hotfix_Binding.Register(app); System_Activator_Binding.Register(app); Model_AEventAttribute_Binding.Register(app); Model_EventProxy_Binding.Register(app); Model_EventSystem_Binding.Register(app); System_Collections_Generic_Dictionary_2_Type_Queue_1_ILTypeInstance_Binding.Register(app); System_Collections_Generic_Dictionary_2_UInt16_List_1_ILTypeInstance_Binding.Register(app); Model_OpcodeTypeComponent_Binding.Register(app); Model_MessageProxy_Binding.Register(app); Model_MessageDispatherComponent_Binding.Register(app); Model_MessageAttribute_Binding.Register(app); Model_DoubleMap_2_UInt16_Type_Binding.Register(app); ProtoBuf_PType_Binding.Register(app); System_Collections_Generic_Dictionary_2_UIType_ILTypeInstance_Binding.Register(app); UnityEngine_GameObject_Binding.Register(app); Model_UIFactoryAttribute_Binding.Register(app); Model_CanvasConfig_Binding.Register(app); Model_GameObjectHelper_Binding.Register(app); UnityEngine_Transform_Binding.Register(app); System_Collections_Generic_List_1_UIType_Binding.Register(app); Model_Disposer_Binding.Register(app); Model_Scene_Binding.Register(app); System_Runtime_CompilerServices_AsyncTaskMethodBuilder_1_ILTypeInstance_Binding.Register(app); System_Threading_Tasks_Task_1_PacketInfo_Binding.Register(app); System_Runtime_CompilerServices_TaskAwaiter_1_PacketInfo_Binding.Register(app); UnityEngine_Object_Binding.Register(app); System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding.Register(app); System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding_ValueCollection_Binding.Register(app); System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding_ValueCollection_Binding_Enumerator_Binding.Register(app); UnityEngine_Component_Binding.Register(app); Model_ClientDispatcher_Binding.Register(app); Model_NetworkComponent_Binding.Register(app); ReferenceCollector_Binding.Register(app); UnityEngine_UI_Button_Binding.Register(app); Model_ActionHelper_Binding.Register(app); Model_Actor_TestRequest_Binding.Register(app); System_Threading_Tasks_Task_1_IResponse_Binding.Register(app); System_Runtime_CompilerServices_TaskAwaiter_1_IResponse_Binding.Register(app); Model_Actor_TransferRequest_Binding.Register(app); Model_C2G_EnterMap_Binding.Register(app); Model_GlobalConfigComponent_Binding.Register(app); Model_GlobalProto_Binding.Register(app); Model_NetworkHelper_Binding.Register(app); UnityEngine_UI_InputField_Binding.Register(app); Model_ComponentFactory_Binding.Register(app); }