public void Serialize(OutgoingMessage Message) { if (Message.ID != 12) Message.AppendBoolean(false); // TODO: Find out what this does Message.AppendUInt32(this.fUser.GetID()); // User ID Message.AppendString(this.fUser.GetUsername()); // Username Message.AppendBoolean(false); // Not sure what this does Message.AppendBoolean(this.fUser.IsLoggedIn()); // Logged In Message.AppendBoolean(this.fUser.GetRoom() != null); // In Room Message.AppendString(this.fUser.GetFigure()); // Figure Message.AppendUInt32(this.fLocalCategory); // Category ID if (this.fUser.IsLoggedIn()) { Message.AppendString(this.fUser.GetMotto()); // Motto Message.AppendString(""); // Last Access (N/A) } else { Message.AppendString("Offline"); // Motto ("Offline" in this case) Message.AppendString(this.fUser.GetLastAccess().ToString()); // Last Access } }
public void SendMessage(OutgoingMessage message) { Core.GetStandardOut().PrintNotice(" [" + mID + "] <-- " + message.Header + message.GetContentString()); SendData(message.GetBytes()); }
public void Serialize(OutgoingMessage Message) { Message.AppendUInt32(this.fID); Message.AppendString(this.fName); }
internal byte[] GetRawUpdate() { OutgoingMessage Message = new OutgoingMessage(); Message.AppendBoolean(true); // TODO: Find out what this does Message.AppendUInt32(this.fUser.GetID()); // User ID Message.AppendString(this.fUser.GetUsername()); // Username Message.AppendBoolean(true); // Not sure what this does Message.AppendBoolean(this.fUser.IsLoggedIn()); // Logged In Message.AppendBoolean(this.fUser.GetRoom() != null); // In Room Message.AppendString(this.fUser.GetFigure()); // Figure Message.AppendUInt32(this.fLocalCategory); // Category ID if (this.fUser.IsLoggedIn()) { Message.AppendString(this.fUser.GetMotto()); // Motto Message.AppendString(""); // Last Access (N/A) } else { Message.AppendString("Offline"); // Motto ("Offline" in this case) Message.AppendString(this.fUser.GetLastAccess().ToString()); // Last Access } return Message.GetBytes(); }
/// <summary> /// Send the information for the given subscription. (Habbo Club) /// </summary> /// <param name="SubscriptionName">The type of subscription.</param> /// <param name="CurrentDay">The amount of days into the month.</param> /// <param name="ElapsedMonths">The amount of passed months.</param> /// <param name="PrepaidMonths">The amount of unused months.</param> /// <param name="IsActive">Is the subscription active?</param> public void Send_UserInfo(string SubscriptionName, byte CurrentDay, ushort ElapsedMonths, ushort PrepaidMonths, bool IsActive) { OutgoingMessage Message = new OutgoingMessage(7); Message.AppendString(SubscriptionName); Message.AppendInt32(CurrentDay); Message.AppendInt32(ElapsedMonths); Message.AppendInt32(PrepaidMonths); Message.AppendBoolean(IsActive); this.fUser.GetConnection().SendMessage(Message); }
/// <summary> /// Send data about a user. /// </summary> /// <param name="UserID">The user ID.</param> /// <param name="Username">The username.</param> /// <param name="Figure">The figure.</param> /// <param name="Gender">The gender.</param> /// <param name="Motto">The motto.</param> /// <param name="SwimFigure">The swim figure in string form.</param> public void Send_UserObject(uint UserID, string Username, string Figure, bool Gender, string Motto, string SwimFigure) { OutgoingMessage Message = new OutgoingMessage(5); Message.AppendUInt32(UserID); Message.AppendString(Username); Message.AppendString(Figure); Message.AppendString(Gender ? "M" : "F"); // True = Male, False = Female Message.AppendString(Motto); Message.AppendInt32(12); // TODO: Find out what this does. Message.Append(SwimFigure); Message.AppendBoolean(false); Message.AppendBoolean(true); this.fUser.GetConnection().SendMessage(Message); }
/// <summary> /// Send the initial messenger configuration and contents. /// </summary> /// <param name="A">Unsure</param> /// <param name="B">Unsure</param> /// <param name="C">Unsure</param> public void Send_MessengerInit(int A, int B, int C, Category[] Categories, Friend[] Friends, uint MaxFriends) { OutgoingMessage Message = new OutgoingMessage(12); Message.AppendInt32(A); // Find out Message.AppendInt32(B); // Find out Message.AppendInt32(C); // Find out Message.AppendInt32(Categories.Length); for (int i = 0; i < Categories.Length; i++) { Message.AppendUInt32(Categories[i].GetID()); Message.AppendString(Categories[i].GetName()); } Message.AppendInt32(Friends.Length); for (int i = 0; i < Friends.Length; i++) { Message.AppendObject(Friends[i]); } Message.AppendUInt32(MaxFriends); Message.AppendBoolean(false); // TODO: Find out }
/// <summary> /// Send the secret key. /// </summary> /// <param name="Key">The key to send.</param> public void Send_SecretKey(string Key) { OutgoingMessage Message = new OutgoingMessage(1); Message.AppendString(Key); this.fUser.GetConnection().SendMessage(Message); }
/// <summary> /// Encryption is not supported by IHI. /// This is part of the no encryption setting that always seemed to work. /// </summary> public void Send_InitCrypto(string Token, bool Status) { // HEADER: 227 OutgoingMessage Message = new OutgoingMessage(227); Message.AppendString(Token); Message.AppendBoolean(Status); this.fUser.GetConnection().SendMessage(Message); }
/// <summary> /// Basic server -> client greeting. /// </summary> public void Send_Hello() { OutgoingMessage Message = new OutgoingMessage(0); this.fUser.GetConnection().SendMessage(Message); }
/// <summary> /// /// </summary> /// <param name="Categories">An array of all categories to show to the user.</param> /// <param name="Friends">An array of all friends to show to the user.</param> /// <param name="FriendUpdates">An array of all changes to the friends list to send to the user.</param> public void Send_FriendListUpdate(Category[] Categories, Friend[] Friends, FriendUpdate[] FriendUpdates) { OutgoingMessage Message = new OutgoingMessage(13); Message.AppendInt32(Categories.Length); for (int i = 0; i < Categories.Length; i++) { Message.AppendUInt32(Categories[i].GetID()); Message.AppendString(Categories[i].GetName()); } Message.AppendInt32(Friends.Length + FriendUpdates.Length); for (int i = 0; i < FriendUpdates.Length; i++) { Message.AppendObject(FriendUpdates[i]); } for (int i = 0; i < Friends.Length; i++) { Message.AppendObject(Friends[i]); } }
/// <summary> /// Send the user credit balance. /// </summary> /// <param name="Balance"></param> public void Send_CreditBalance(int Balance) { OutgoingMessage Message = new OutgoingMessage(6); Message.Append(Balance); this.fUser.GetConnection().SendMessage(Message); }