internal void InvokeFriendStateChanged(MessengerFriendEventArgs e) { if (OnFriendStateChanged != null) { OnFriendStateChanged.Invoke(this, e); } }
internal void InvokeFriendStateChanged(MessengerFriendEventArgs e) { if (OnFriendStateChanged != null) OnFriendStateChanged.Invoke(this, e); }