static void ShowWindow() { EditorUtility.ClearProgressBar(); IGGBuildPlayerWindow wnd = EditorWindow.GetWindow <IGGBuildPlayerWindow>("Build Setting"); wnd.minSize = new Vector2(200, 250); }
private void ShowBuildSetting() { EditorGUIUtility.labelWidth = Mathf.Max(180f, (base.position.width - 265f) * 0.47f); IGGEditorBuildSettings.configBuild = EditorGUILayout.Toggle(IGGBuildPlayerWindow.styles.configBuild, IGGEditorBuildSettings.configBuild, new GUILayoutOption[0]); IGGEditorBuildSettings.assetBundleBuild = EditorGUILayout.Toggle(IGGBuildPlayerWindow.styles.assetBundleBuild, IGGEditorBuildSettings.assetBundleBuild, new GUILayoutOption[0]); IGGEditorBuildSettings.debugBuild = EditorGUILayout.Toggle(IGGBuildPlayerWindow.styles.debugBuild, IGGEditorBuildSettings.debugBuild, new GUILayoutOption[0]); GUILayout.FlexibleSpace(); if (GUILayout.Button(IGGBuildPlayerWindow.styles.build, new GUILayoutOption[] { GUILayout.Width(110f) })) { IGGBuildPlayerWindow.CallBuildMethods(); } }