public NormalGameplay(Game game, PlayerIndex player, Dictionary<char, Letter> alphabet, GridRenderer renderer, ILetterSet letterSet) : base(game) { //this.player = player; this.game = (Shorewood)game; this.alphabet = alphabet; this.gridRenderer = renderer; this.letterSet = letterSet; this.Enabled = false; this.onA = new EventHandler<ButtonFireEventArgs>(OnA); this.onLeft = new EventHandler<ButtonFireEventArgs>(OnLeft); this.onRight = new EventHandler<ButtonFireEventArgs>(OnRight); this.onTrigger = new EventHandler<ButtonFireEventArgs>(OnTrigger); AddEvents(); }
public NormalGameplayDebugger(Game game, PlayerIndex player, Dictionary<char,Letter> alphabet,GridRenderer renderer,ILetterSet letterSet ) : base(game, player, alphabet, renderer, letterSet) { }