private static void SaveLayout(IEModOptions.LayoutOptions layout) { layout.TooltipOffset = TooltipOffset.Value; layout.CustomizeButtonPosition = _customizeButton.LocalPosition; layout.FormationPosition = FormationButtonSet.transform.localPosition; layout.BuffsSideLeft = GetAllPortraits().First().Child("StatusEffects").Component<UIAnchor>().side != UIAnchor.Side.TopRight; layout.PartyBarPosition = PartyPortraitBar.transform.localPosition; layout.PartySolidHudPosition = PartySolidHud.transform.localPosition; layout.LogButtonsLeft = RadioGroup.Component<UIAnchor>().side != UIAnchor.Side.TopRight; layout.HudPosition = ActionBarTrimB.transform.localPosition; layout.AbilitiesBarPosition = AbilitiesBar.transform.localPosition; layout.LeftHudBarPosition = ButtonsLeft.transform.localPosition; layout.RightHudBarPosition = ButtonsRight.transform.localPosition; layout.ClockPosition = TimeWidget.transform.localPosition; layout.HudHorizontal = ButtonsLeft.Component<UIGrid>().arrangement != UIGrid.Arrangement.Vertical; layout.UsingCustomTextures = Attack.Child("Icon").Component<UISprite>().atlas.spriteMaterial.mainTexture != DefaultActionBarAtlas; layout.PortraitHighlightsDisabled = !GetAllPortraits().First().Child("StupidPanelBack").activeSelf; layout.ButtonsBackground = ButtonsLeft.ChildPath("#0/Background").activeSelf; layout.HudTextureHidden = !ActionBarTrimB.activeSelf; layout.LogPosition = ConsoleWindow.transform.localPosition; layout.PartyBarHorizontal = mod_UIPartyPortrait.IsVertical; layout.FramePath = SelectedFrame.Value; }
internal static void LoadLayout(IEModOptions.LayoutOptions newLayout) { Initialize(); var buffsChanged = newLayout.BuffsSideLeft; foreach (var portrait in GetAllPortraits()) { var statusEffects = portrait.Child("StatusEffects"); var uiAnchor = statusEffects.Component<UIAnchor>(); uiAnchor.side = buffsChanged ? UIAnchor.Side.TopLeft : UIAnchor.Side.TopRight; uiAnchor.pixelOffset = new Vector2(buffsChanged ? -27f : 3f, 0f); // default is (3,0) statusEffects.Component<UIGrid>().Reposition(); } FormationButtonSet.transform.localPosition = newLayout.FormationPosition; PartyPortraitBar.transform.localPosition = newLayout.PartyBarPosition; PartySolidHud.transform.localPosition = newLayout.PartySolidHudPosition; _customizeButton.LocalPosition = newLayout.CustomizeButtonPosition; if (newLayout.BuffsSideLeft != (RadioGroup.Component<UIAnchor>().side == UIAnchor.Side.TopRight)) { var blop = new GameObject(); SetLogButtonsAlignment(blop); } ActionBar.Child("trimB").transform.localPosition = newLayout.HudPosition; AbilitiesBar.transform.localPosition = newLayout.AbilitiesBarPosition; ConsoleWindow.transform.localPosition = newLayout.LogPosition; SetLogButtonsAlignment(newLayout.LogButtonsLeft); ButtonsLeft.transform.localPosition = newLayout.LeftHudBarPosition; ButtonsRight.transform.localPosition = newLayout.RightHudBarPosition; TimeWidget.transform.localPosition = newLayout.ClockPosition; var leftUiGrid = ButtonsLeft.Component<UIGrid>(); leftUiGrid.arrangement = newLayout.HudHorizontal ? UIGrid.Arrangement.Horizontal : UIGrid.Arrangement.Vertical; leftUiGrid.Reposition(); var rightUiGrid = ButtonsRight.Component<UIGrid>(); rightUiGrid.arrangement = newLayout.HudHorizontal ? UIGrid.Arrangement.Vertical : UIGrid.Arrangement.Horizontal; rightUiGrid.Reposition(); ActionBarTrimB.gameObject.SetActive(!newLayout.HudTextureHidden); mod_UIPartyPortrait.IsVertical = newLayout.PartyBarHorizontal; if (ButtonsLeft.ChildPath("#0/Background").gameObject.activeSelf != newLayout.ButtonsBackground) { SetButtonsBackgroundActive(); } ReplaceAtlas(newLayout.UsingCustomTextures); SetPortraitHighlight(!newLayout.PortraitHighlightsDisabled); SelectedFrame.Value = newLayout.FramePath; //not sure why, but the tooltip offset only updates correctly if we do this last. TooltipOffset.Value = newLayout.TooltipOffset; }
public bool MatchesNew(GameMode other) { return(MatchesOrig(other) && IEModOptions.IsIdenticalToPrefs()); }
public void SaveToPrefsNew() { SaveToPrefsOrig(); IEModOptions.SaveToPrefs(); }
public void LoadFromPrefsNew() { LoadFromPrefsOrig(); IEModOptions.LoadFromPrefs(); }
public void CtorNew() { object_ctor(); CtorOrig(); IEModOptions.LoadFromPrefs(); }