internal static void SetModifiers(AstNode node, Modifiers newValue) { Modifiers oldValue = GetModifiers(node); AstNode insertionPos = node.GetChildrenByRole(AttributeRole).LastOrDefault(); foreach (Modifiers m in CppModifierToken.AllModifiers) { if ((m & newValue) != 0) { if ((m & oldValue) == 0) { // Modifier was added var newToken = new CppModifierToken(TextLocation.Empty, m); node.InsertChildAfter(insertionPos, newToken, ModifierRole); insertionPos = newToken; } else { // Modifier already exists insertionPos = node.GetChildrenByRole(ModifierRole).First(t => t.Modifier == m); } } else { if ((m & oldValue) != 0) { // Modifier was removed node.GetChildrenByRole(ModifierRole).First(t => t.Modifier == m).Remove(); } } } }
public void InsertAfter(T existingItem, T newItem) { node.InsertChildAfter(existingItem, newItem, role); }