private void Awake() { #if UNITY_EDITOR ResetSceneHash(); ChaeckDuplicationNetIdInScene(); #endif RecordableIdentityManager.AddRecordableSceneIdentity(sceneHash, this); }
protected void Awake() { if (s_instance == null) { s_instance = this as RecordableIdentityManager; } else { if (s_instance != this) { Destroy(this); } } if (!s_instance.isInitialized) { Initialize(); } }
private void OnDestroy() { RecordableIdentityManager.RemoveRecordableSceneIdentity(sceneHash); }