void m_server_EndOfRunMessage(object sender, EndOfRunMessageEventArgs ee) { m_pendingTurn = TurnType.Straight; m_pendingThrottle = MoveType.Roll; m_inSpiral = false; }
void m_wrapper_EndOfRunMessage(object sender, EndOfRunMessageEventArgs ee) { AddMessage("[wrapper] Run ended: Score " + ee.score); m_worldState.ResetWorldState(); aiStatsViewer1.Reset(); }