public void Copy(ImpactDataObject _object) { base.Copy(_object); ImpactType = _object.ImpactType; ImpactSound = _object.ImpactSound; ImpactEffect = _object.ImpactEffect; ImpactBehaviour = _object.ImpactBehaviour; DamageMethodName = _object.DamageMethodName; DamageMethodValue = _object.DamageMethodValue; DamageMethodValueMaximum = _object.DamageMethodValueMaximum; ForceType = _object.ForceType; ForceMin = _object.ForceMin; ForceMax = _object.ForceMax; ForceMaximum = _object.ForceMaximum; ExplosionRadius = _object.ExplosionRadius; ExplosionRadiusMaximum = _object.ExplosionRadiusMaximum; }
public ImpactDataObject(ImpactDataObject _object) { Copy(_object); }