public void Copy(CorpseObject _object) { if (_object == null) { return; } base.Copy(_object); CorpseReferencePrefab = _object.CorpseReferencePrefab; CorpseRemovingDelay = _object.CorpseRemovingDelay; CorpseRemovingDelayMin = _object.CorpseRemovingDelayMin; CorpseRemovingDelayMax = _object.CorpseRemovingDelayMax; CorpseRemovingDelayMaximum = _object.CorpseRemovingDelayMaximum; UseCorpseScaling = _object.UseCorpseScaling; UseRandomDelay = _object.UseRandomDelay; }
public CorpseObject(CorpseObject _object) : base(_object) { Copy(_object); }