/// <summary> /// Saves an escort mission to file. /// </summary> /// <param name="escort">Escort.</param> /// <param name="owner">Owner.</param> public static void SaveMissionEscortToFile(EscortObject escort, string owner) { path = UnityEditor.EditorUtility.SaveFilePanelInProject("Save Escort Mission File As", owner.ToLower() + ".cc_escort", "cc_escort", ""); if (path.Length == 0) { return; } XmlSerializer serializer = new XmlSerializer(typeof(EscortObject)); FileStream stream = new FileStream(path, FileMode.Create); serializer.Serialize(stream, escort); stream.Close(); }
/// <summary> /// Loads an escort mission from file. /// </summary> /// <returns>The mission escort from file.</returns> /// <param name="escort">Escort.</param> public static EscortObject LoadMissionEscortFromFile(EscortObject escort) { path = UnityEditor.EditorUtility.OpenFilePanel("Open Escort Mission File", Application.dataPath, "cc_escort"); if (path.Length == 0) { return(escort); } XmlSerializer serializer = new XmlSerializer(typeof(EscortObject)); FileStream stream = new FileStream(path, FileMode.Open); escort = serializer.Deserialize(stream) as EscortObject; stream.Close(); return(escort); }
public void Copy(EscortObject _object) { if (_object == null) { return; } base.Copy(_object); DelayEscort = _object.DelayEscort; DelayFollow = _object.DelayFollow; DelayStandby = _object.DelayStandby; DelayIdle = _object.DelayIdle; DurationStandby = _object.DurationStandby; BehaviourModeEscort = _object.BehaviourModeEscort; BehaviourModeFollow = _object.BehaviourModeFollow; BehaviourModeStandby = _object.BehaviourModeStandby; BehaviourModeIdle = _object.BehaviourModeIdle; }
public CustomMissionObject(EscortObject _object) : base(_object) { Copy(_object); }
public EscortObject(EscortObject _object) : base(_object) { Copy(_object); }