public void Copy(BehaviourInfluenceObject _object) { if (_object == null) { return; } base.Copy(_object); OverwritePerceptionTime = _object.OverwritePerceptionTime; PerceptionTimeMin = _object.PerceptionTimeMin; PerceptionTimeMax = _object.PerceptionTimeMax; OverwriteReactionTime = _object.OverwriteReactionTime; ReactionTimeMin = _object.ReactionTimeMin; ReactionTimeMax = _object.ReactionTimeMax; }
public BehaviourInfluenceObject(BehaviourInfluenceObject _object) : base(_object) { Copy(_object); }