public static void Main(string[] args) { var t = new Texture("bespin/basic"); var g = new HollowBoxGenerator( new IntVec3(0, 0, 0), new IntVec3(1024, 1024, 1024), 4, t); var worldspawn = new WorldspawnEntity(g.Brushes); worldspawn.AddAttribute("ambient", "300"); worldspawn.AddAttribute("_color", (new Q3Color(0.7f, 0.6f, 0.6f)).ToString()); Map testMap = new Map("generation", worldspawn); // Test backward brush direction. worldspawn.AddBrushes(new RightHexahedralBrushGenerator(new IntVec3(100, 100, 100), new IntVec3(90, 200, 200)).Brushes); // Test custom-shaped brushes for trisoup generator. List<Brush> brushes = new List<Brush> { new Brush(new List<BrushFace> { new BrushFace(new IntVec3(64, 128, -368), new IntVec3(0, 128, -368), new IntVec3(0, 128, -432), new Texture("bespin/control02")), new BrushFace(new IntVec3(64, 528, -508), new IntVec3(0, 528, -508), new IntVec3(0, -496, -508), new Texture("bespin/control02")), new BrushFace(new IntVec3(0, -512, -384), new IntVec3(0, 512, -384), new IntVec3(64, 512, -384), new Texture("bespin/control02")), new BrushFace(new IntVec3(0, 64, -368), new IntVec3(64, 64, -368), new IntVec3(64, 64, -432), new Texture("bespin/control02")), new BrushFace(new IntVec3(64, -512, -384), new IntVec3(64, 512, -384), new IntVec3(64, 512, -448), new Texture("bespin/control02")), new BrushFace(new IntVec3(0, 512, -384), new IntVec3(0, -512, -384), new IntVec3(0, 512, -448), new Texture("bespin/control02")), new BrushFace(new IntVec3(64, 128, -384), new IntVec3(64, 64, -448), new IntVec3(0, 64, -384), new Texture("bespin/control02")), }) }; worldspawn.AddBrushes(brushes); testMap.AddEntity(new LightEntity(new IntVec3(200, 0, 0), 2000, new Q3Color(1, 0, 0))); testMap.AddEntity(new LightEntity(new IntVec3(-200, 0, 0), 2000, new Q3Color(0, 0, 1))); testMap.AddEntity(new JAInfoPlayerDeathmatchEntity(new IntVec3(0, 0, 0))); WriteMap(testMap); CompileMap(testMap); }
public Map(String mapName, WorldspawnEntity ws) : this(mapName) { this.entities.Add(ws); }