/// <summary> /// Maps a data array to the size of the glyphs /// </summary> /// <param name="sizeData"></param> public void SetSizeChannel(float[] sizeData) { bigMesh.MapUVChannel(0, (int)AbstractVisualisation.NormalChannel.Size, sizeData); }
/// <summary> /// Maps a data array to the size of the glyphs /// </summary> /// <param name="vertexIdData"></param> public void SetVertexIdChannel(float[] vertexIdData) { bigMesh.MapUVChannel(0, (int)AbstractVisualisation.NormalChannel.VertexId, vertexIdData); }