// PUBLIC public void CreateVisualisation(AbstractVisualisation.VisualisationTypes visualizationType) { //destroy the previous visualisations AbstractVisualisation[] previousVisualizations = GetComponentsInChildren<AbstractVisualisation>(); foreach (var item in previousVisualizations) { item.destroyView(); DestroyImmediate(item); } //destroy the previous axes Axis[] previousAxes = GetComponentsInChildren<Axis>(); foreach (var item in previousAxes) { DestroyImmediate(item.gameObject); } //destroy previous key if(key!=null) DestroyImmediate(key.gameObject); visualisationType = visualizationType; switch (visualisationType) { case AbstractVisualisation.VisualisationTypes.SCATTERPLOT: theVisualizationObject = gameObject.AddComponent<ScatterplotVisualisation>();// new Simple2D3DVisualisation(); theVisualizationObject.visualisationReference = this; theVisualizationObject.CreateVisualisation(); break; case AbstractVisualisation.VisualisationTypes.SCATTERPLOT_MATRIX: int dimensionCount = dataSource.DimensionCount; if (dimensionCount > MAX_INIT_SCATTERPLOTMATRIX) dimensionCount = MAX_INIT_SCATTERPLOTMATRIX; xScatterplotMatrixDimensions = new DimensionFilter[dimensionCount]; yScatterplotMatrixDimensions = new DimensionFilter[dimensionCount]; for (int i = 0; i < dimensionCount; i++) { xScatterplotMatrixDimensions[i] = new DimensionFilter { Attribute = dataSource[i].Identifier }; yScatterplotMatrixDimensions[i] = new DimensionFilter { Attribute = dataSource[i].Identifier }; } theVisualizationObject = gameObject.AddComponent<ScatterplotMatrixVisualisation>();// new Simple2D3DVisualisation(); theVisualizationObject.visualisationReference = this; theVisualizationObject.CreateVisualisation(); break; case AbstractVisualisation.VisualisationTypes.PARALLEL_COORDINATES: parallelCoordinatesDimensions = new DimensionFilter[dataSource.DimensionCount]; for (int i = 0; i < dataSource.DimensionCount; i++) { parallelCoordinatesDimensions[i] = new DimensionFilter { Attribute = dataSource[i].Identifier }; } theVisualizationObject = gameObject.AddComponent<ParallelCoordinatesVisualisation>();// new ParrallelCoordinates(); theVisualizationObject.visualisationReference = this; theVisualizationObject.UpdateVisualisation(AbstractVisualisation.PropertyType.DimensionChange); theVisualizationObject.CreateVisualisation(); break; case AbstractVisualisation.VisualisationTypes.GRAPH_LAYOUT: break; default: break; } theVisualizationObject.UpdateVisualisation(AbstractVisualisation.PropertyType.None); RuntimeEditorLoadAndSaveConfiguration(); key = (GameObject)Instantiate(Resources.Load("Key")); key.transform.parent = transform; key.transform.localPosition = new Vector3(0.15f, 1.165f, 0f); }
public void updateViewProperties(AbstractVisualisation.PropertyType propertyType) { if (theVisualizationObject == null) CreateVisualisation(visualisationType); theVisualizationObject.UpdateVisualisation(propertyType); if(OnUpdateViewAction!=null) OnUpdateViewAction(propertyType); if (key != null) { updateKey(); } }
public void updateViewProperties(AbstractVisualisation.PropertyType propertyType) { if (theVisualizationObject == null) CreateVisualisation(visualisationType); theVisualizationObject.UpdateVisualisation(propertyType); if(OnUpdateViewAction!=null) OnUpdateViewAction(propertyType); if (key != null) key.GetComponent<Key>().UpdateProperties(propertyType, this); }