예제 #1
0
 public static void Load(TowerUpgradeConfigurationContent content)
 {
     TowerUpgradeConfiguration.content = content;
 }
예제 #2
0
        public static void Load()
        {
            if (File.Exists("config/TowerUpgrade.config"))
            {
                XmlSerializer serializer = new XmlSerializer(typeof(TowerUpgradeConfigurationContent));
                FileStream    fs         = new FileStream("config/TowerUpgrade.config", FileMode.Open);
                try
                {
                    Load((TowerUpgradeConfigurationContent)serializer.Deserialize(fs));
                }
                catch (IOException ex)
                {
                    throw ex;
                }
                finally
                {
                    fs.Close();
                }
            }
            else
            {
                content = new TowerUpgradeConfigurationContent
                {
                    upgradeCostIncreaseRatio    = 1.4,
                    upgradeDamageDelta          = 2,
                    upgradeSpeedDelta           = 40,
                    upgradeRangeDelta           = 30,
                    upgradeFrequencyDelta       = 0.4f,
                    upgradeBulletNumberDelta    = 1,
                    upgradeBulletSpanRangeDelta = 10,

                    elementUpgradeCostIncreaseRatio = 1.9,

                    iceTowerUpgradeDamageRatio          = 1,
                    iceTowerUpgradeRangeRatio           = 1,
                    iceTowerUpgradeFrequencyRatio       = 1,
                    iceTowerUpgradeSpeedRatio           = 1,
                    iceTowerUpgradeBulletNumberDelta    = 0,
                    iceTowerUpgradeBulletSpanRangeDelta = 1,

                    fireTowerUpgradeDamageRatio          = 1.3f,
                    fireTowerUpgradeRangeRatio           = 1,
                    fireTowerUpgradeFrequencyRatio       = 1.5f,
                    fireTowerUpgradeSpeedRatio           = 1,
                    fireTowerUpgradeBulletNumberDelta    = 0,
                    fireTowerUpgradeBulletSpanRangeDelta = 0,

                    thunderTowerUpgradeDamageRatio          = 1.6f,
                    thunderTowerUpgradeRangeRatio           = 1,
                    thunderTowerUpgradeFrequencyRatio       = 0.9f,
                    thunderTowerUpgradeSpeedRatio           = 1.3f,
                    thunderTowerUpgradeBulletNumberDelta    = 0,
                    thunderTowerUpgradeBulletSpanRangeDelta = 0,

                    windTowerUpgradeDamageRatio          = 1,
                    windTowerUpgradeRangeRatio           = 1.3f,
                    windTowerUpgradeFrequencyRatio       = 1,
                    windTowerUpgradeSpeedRatio           = 1,
                    windTowerUpgradeBulletNumberDelta    = 0,
                    windTowerUpgradeBulletSpanRangeDelta = 0,

                    poisonTowerUpgradeDamageRatio          = 1,
                    poisonTowerUpgradeRangeRatio           = 1,
                    poisonTowerUpgradeFrequencyRatio       = 0.9f,
                    poisonTowerUpgradeSpeedRatio           = 1,
                    poisonTowerUpgradeBulletNumberDelta    = 1,
                    poisonTowerUpgradeBulletSpanRangeDelta = 1,

                    woodTowerUpgradeDamageRatio          = 2,
                    woodTowerUpgradeRangeRatio           = 1,
                    woodTowerUpgradeFrequencyRatio       = 1,
                    woodTowerUpgradeSpeedRatio           = 1,
                    woodTowerUpgradeBulletNumberDelta    = 0,
                    woodTowerUpgradeBulletSpanRangeDelta = 0
                };
                XmlSerializer serializer = new XmlSerializer(typeof(TowerUpgradeConfigurationContent));
                TextWriter    writer     = new StreamWriter("TowerUpgrade.config");
                serializer.Serialize(writer, content);
                writer.Close();
            }
        }