예제 #1
0
 void start()
 {
     Debug.Log("Start");
     targetName = "";
     callback   = false;
     plugin     = IAPlugin.pluginWithGameObjectName(gameObject.name);
 }
예제 #2
0
        void Start()
        {
            Debug.Log("in UserLocation.Start");
            // In this case, gameObject is Canvas.
            gameObjectName = gameObject.name;
            Debug.Log("gameObject name: " + gameObjectName);
            // Create a singleton plugin instance with the gameObject's name.
            plugin = IAPlugin.pluginWithGameObjectName(gameObjectName);

            // Button for testing Unity–Android communication.
            // When user clicks on the button, an empty string text ("") in Canvas should be changed.
//			startLocationUpdatesButton.onClick.AddListener (plugin.startLocationUpdates);
            Debug.Log("exiting UserLocation.Start");
        }