internal static void AddSource(LanguageSource Source) { if (Sources.Contains(Source)) { return; } Sources.Add(Source); #if !UNITY_EDITOR || I2LOC_AUTOSYNC_IN_EDITOR Source.Import_Google_FromCache(); if (Source.GoogleUpdateDelay > 0) { Source.Invoke("Delayed_Import_Google", Source.GoogleUpdateDelay); } else { Source.Import_Google(); } #endif if (Source.mDictionary.Count == 0) { Source.UpdateDictionary(true); } }