void StartTranslating(string fromCode, string toCode) { IsTranslating = true; // fromCode could be "auto" to autodetect the language GoogleTranslation.Translate(OriginalText, fromCode, toCode, OnTranslationReady); }
void TranslateAllToLanguage(string lanName) { if (!GoogleTranslation.CanTranslate()) { ShowError("WebService is not set correctly or needs to be reinstalled"); return; } ClearErrors(); int LanIndex = mLanguageSource.GetLanguageIndex(lanName); string code = mLanguageSource.mLanguages [LanIndex].Code; string googleCode = GoogleLanguages.GetGoogleLanguageCode(code); if (string.IsNullOrEmpty(googleCode)) { ShowError("Language '" + code + "' is not supported by google translate"); return; } googleCode = code; mTranslationTerms.Clear(); mTranslationRequests.Clear(); foreach (var termData in mLanguageSource.mTerms) { if (termData.TermType != eTermType.Text) { continue; } if (!string.IsNullOrEmpty(termData.Languages[LanIndex])) { continue; } string sourceCode, sourceText; FindTranslationSource(LanguageSourceData.GetKeyFromFullTerm(termData.Term), termData, code, null, out sourceText, out sourceCode); mTranslationTerms.Add(termData.Term); GoogleTranslation.CreateQueries(sourceText, sourceCode, googleCode, mTranslationRequests); // can split plurals into several queries } if (mTranslationRequests.Count == 0) { StopConnectionWWW(); return; } mConnection_WWW = null; mConnection_Text = "Translating"; if (mTranslationRequests.Count > 1) { mConnection_Text += " (" + mTranslationRequests.Count + ")"; } mConnection_Callback = null; //EditorApplication.update += CheckForConnection; GoogleTranslation.Translate(mTranslationRequests, OnLanguageTranslated); }
public void StartTranslating(string fromCode, string toCode) { IsTranslating = true; // fromCode could be "auto" to autodetect the language GoogleTranslation.Translate(OriginalText, fromCode, toCode, OnTranslationReady); // can also use the ForceTranslate version: (it will block the main thread until the translation is returned) //var translation = GoogleTranslation.ForceTranslate(OriginalText, fromCode, toCode); //Debug.Log(translation); }
public void ExampleMultiTranslations_Async() { IsTranslating = true; // This shows how to ask for many translations var dict = new Dictionary <string, TranslationQuery>(); GoogleTranslation.AddQuery("This is an example", "en", "es", dict); GoogleTranslation.AddQuery("This is an example", "auto", "zh", dict); GoogleTranslation.AddQuery("Hola", "es", "en", dict); GoogleTranslation.Translate(dict, OnMultitranslationReady); }
static void Translate(string Key, ref TermData termdata, string TargetLanguageCode, Action <string, string> onTranslated) { #if UNITY_WEBPLAYER ShowError("Contacting google translation is not yet supported on WebPlayer"); #else if (!GoogleTranslation.CanTranslate()) { ShowError("WebService is not set correctly or needs to be reinstalled"); return; } // Translate first language that has something // If no language found, translation will fallback to autodetect language from key string sourceCode, sourceText; FindTranslationSource(Key, termdata, TargetLanguageCode, out sourceText, out sourceCode); GoogleTranslation.Translate(sourceText, sourceCode, TargetLanguageCode, onTranslated); #endif }
private void StartTranslating(string fromCode, string toCode) { IsTranslating = true; GoogleTranslation.Translate(OriginalText, fromCode, toCode, OnTranslationReady); }