internal static PlayerData newPlayerData(this MemoryCard memoryCard) { PlayerData playerData = memoryCard.insert <PlayerData>(); playerData.botLevel = 0; playerData.deviceName = "deviceName"; playerData.maxBotLevel = 0; playerData.maxBotRarity = 0; playerData.maxSpaceshipLevel = 10; playerData.modelVersion = 0; playerData.music = true; playerData.name = "name"; playerData.points = 10000; playerData.premiumPoints = 256; playerData.sound = true; MothershipData mothershipData = memoryCard.newMothershipData(); playerData.mothership = mothershipData; Element.Type[] elementTypes = { Element.Type.water, Element.Type.fire, Element.Type.ice, Element.Type.wind }; for (int i = 0; i < 4; i++) { MothershipSlotData mothershipSlotData = memoryCard.newMothershipSlotData(); mothershipSlotData.index = i; SpaceshipData spaceshipData = memoryCard.newSpaceshipData(Spaceship.Rarity.common, Spaceship.randomColorFor(elementTypes[i])); mothershipSlotData.spaceship = spaceshipData; mothershipData.addToSlots(mothershipSlotData); } return(playerData); }
internal static SpaceshipData newSpaceshipData(this MemoryCard memoryCard, Spaceship.Rarity rarity, Color?color = null) { SpaceshipData spaceshipData = memoryCard.insert <SpaceshipData>(); if (color == null) { color = Spaceship.randomColor(); } spaceshipData.colorRed = color.Value.R / 255.0f; spaceshipData.colorGreen = color.Value.G / 255.0f; spaceshipData.colorBlue = color.Value.B / 255.0f; spaceshipData.baseDamage = GameMath.randomBaseDamage(rarity); spaceshipData.level = 1; spaceshipData.baseLife = GameMath.randomBaseLife(rarity); spaceshipData.baseRange = GameMath.randomBaseRange(rarity); spaceshipData.baseSpeed = GameMath.randomBaseSpeed(rarity); spaceshipData.rarity = rarity.GetHashCode(); spaceshipData.skin = SKNode.random.Next(Spaceship.skins.Count()); spaceshipData.xp = 0; return(spaceshipData); }
internal void addToSpaceships(SpaceshipData spaceshipData) { spaceshipData.parentPlayer = this; }