public static Texture Get(Skill fsm) { if (Watermarks.lastWatermarkFsm == fsm) { return(Watermarks.lastWatermark); } if (fsm == null || string.IsNullOrEmpty(fsm.get_Watermark())) { return(null); } Texture texture; Watermarks.watermarkTextureLookup.TryGetValue(fsm, ref texture); if (texture != null) { Watermarks.lastWatermarkFsm = fsm; Watermarks.lastWatermark = texture; return(texture); } texture = Watermarks.Load(fsm.get_Watermark()); Watermarks.lastWatermarkFsm = fsm; Watermarks.lastWatermark = texture; Watermarks.watermarkTextureLookup.Remove(fsm); Watermarks.watermarkTextureLookup.Add(fsm, texture); return(texture); }
private static void SelectWatermark(int index) { string[] names = Watermarks.GetNames(); Watermarks.Set(SkillEditor.SelectedFsm, names[index]); SkillEditor.SetFsmDirty(false, false); WatermarkSelector.selectedWatermarkIndex = index; }
public static Texture Set(Skill fsm, string textureName) { fsm.set_Watermark(textureName); Watermarks.watermarkTextureLookup.Remove(fsm); Watermarks.lastWatermarkFsm = null; return(Watermarks.Get(fsm)); }
public static void Init() { Texture[] textures = Watermarks.GetTextures(true); string[] names = Watermarks.GetNames(); WatermarkSelector.watermarkThumbs = new GUIContent[textures.Length]; for (int i = 0; i < textures.Length; i++) { WatermarkSelector.watermarkThumbs[i] = new GUIContent(textures[i], names[i]); } WatermarkSelector.gridWidth = 326f; WatermarkSelector.gridHeight = (float)(textures.Length / 4) * WatermarkSelector.gridWidth / 4f; }
public static void OnGUI() { if (!FsmEditorSettings.EnableWatermarks) { GUILayout.Label(Strings.get_Label_Watermarks_Are_Disabled(), new GUILayoutOption[0]); if (GUILayout.Button(Strings.get_Command_Enable_Watermarks(), new GUILayoutOption[0])) { FsmEditorSettings.EnableWatermarks = true; } if (GUILayout.Button(Strings.get_Command_Finished(), new GUILayoutOption[0])) { WatermarkSelector.Cancel(); } GUILayout.FlexibleSpace(); return; } GUILayout.Label(Strings.get_Label_Select_A_Watermark(), new GUILayoutOption[0]); SkillEditorGUILayout.Divider(new GUILayoutOption[0]); WatermarkSelector.scrollViewPosition = GUILayout.BeginScrollView(WatermarkSelector.scrollViewPosition, new GUILayoutOption[0]); Color color = GUI.get_color(); GUI.set_contentColor(SkillEditorStyles.WatermarkTintSolid); int num = GUILayout.SelectionGrid(WatermarkSelector.selectedWatermarkIndex, WatermarkSelector.watermarkThumbs, 4, new GUILayoutOption[] { GUILayout.Width(WatermarkSelector.gridWidth), GUILayout.Height(WatermarkSelector.gridHeight) }); if (num != WatermarkSelector.selectedWatermarkIndex) { WatermarkSelector.SelectWatermark(num); } GUI.set_contentColor(color); GUILayout.EndScrollView(); SkillEditorGUILayout.Divider(new GUILayoutOption[0]); if (GUILayout.Button(Strings.get_Command_Clear_Watermark(), new GUILayoutOption[0])) { Watermarks.Set(SkillEditor.SelectedFsm, ""); WatermarkSelector.Cancel(); } if (GUILayout.Button(Strings.get_Command_Finished(), new GUILayoutOption[0])) { WatermarkSelector.Cancel(); } if (FsmEditorSettings.ShowHints) { GUILayout.Box(Strings.get_Hint_Watermarks(), SkillEditorStyles.HintBox, new GUILayoutOption[0]); } EditorGUILayout.Space(); }
public static void ResetSelection() { if (WatermarkSelector.watermarkThumbs == null) { WatermarkSelector.Init(); } if (WatermarkSelector.watermarkThumbs == null) { Debug.LogError(Strings.get_Error_Could_not_load_watermarks()); return; } Texture texture = Watermarks.Get(SkillEditor.SelectedFsm); WatermarkSelector.selectedWatermarkIndex = -1; for (int i = 0; i < WatermarkSelector.watermarkThumbs.Length; i++) { if (texture == WatermarkSelector.watermarkThumbs[i].get_image()) { WatermarkSelector.selectedWatermarkIndex = i; } } }
public static Texture[] GetWatermarkTextures(bool showProgress = true) { return(Watermarks.GetTextures(showProgress)); }
public static string[] GetWatermarkNames() { return(Watermarks.GetNames()); }
public static Texture LoadWatermarkTexture(string name) { return(Watermarks.Load(name)); }
public static Texture GetWatermarkTexture(Skill fsm) { return(Watermarks.Get(fsm)); }
public static Texture SetWatermarkTexture(Skill fsm, string textureName) { return(Watermarks.Set(fsm, textureName)); }
public static string GetWatermarkLabel(PlayMakerFSM fsmComponent, string defaultLabel = "No Watermark") { return(Watermarks.GetLabel(fsmComponent, defaultLabel)); }