private void RemoveLocalVariable(SkillVariable variable) { SkillVariable.DeleteVariable(SkillEditor.SelectedFsm.get_Variables(), variable); SkillEditor.SelectedFsm.Reinitialize(); SkillEditor.SetFsmDirty(); this.Reset(); GlobalVariablesWindow.ResetView(); }
public override void Initialize() { this.isToolWindow = true; GlobalVariablesWindow.instance = this; this.InitWindowTitle(); base.set_minSize(new Vector2(200f, 200f)); this.fsmVariablesEditor = new FsmVariablesEditor(this, SkillVariables.get_GlobalsComponent()); FsmVariablesEditor expr_3F = this.fsmVariablesEditor; expr_3F.SettingsButtonClicked = (EditorApplication.CallbackFunction)Delegate.Combine(expr_3F.SettingsButtonClicked, new EditorApplication.CallbackFunction(this.DoSettingsMenu)); FsmVariablesEditor expr_66 = this.fsmVariablesEditor; expr_66.VariableContextClicked = (FsmVariablesEditor.ContextClickVariable)Delegate.Combine(expr_66.VariableContextClicked, new FsmVariablesEditor.ContextClickVariable(GlobalVariablesWindow.DoVariableContextMenu)); }
private static void RestoreVariables(SkillLogEntry logEntry) { if (logEntry == null) { Debug.Log("Bad Log Entry!"); return; } Skill fsm = logEntry.get_Fsm(); if (!fsm.EnableDebugFlow) { return; } if (fsm == null) { Debug.Log("Fsm == null!!"); return; } if (logEntry.get_FsmVariablesCopy() != null) { fsm.get_Variables().ApplyVariableValues(logEntry.get_FsmVariablesCopy()); } else { Debug.LogError("Missing Local Variables Cache!"); } if (logEntry.get_GlobalVariablesCopy() != null) { SkillVariables.get_GlobalVariables().ApplyVariableValues(logEntry.get_GlobalVariablesCopy()); } else { Debug.LogError("Missing global Variables Cache!"); } if (SkillEditor.SelectedFsm == fsm) { SkillEditor.VariableManager.UpdateView(); GlobalVariablesWindow.UpdateView(); SkillEditor.Repaint(false); } }
public override void DoGUI() { fsmEditor.OnGUI(); /* Debug Repaint events * if (Event.current.type == EventType.repaint) * { * Debug.Log("Repaint"); * }*/ if (Event.current.type == EventType.ValidateCommand) { switch (Event.current.commandName) { case "UndoRedoPerformed": case "Cut": case "Copy": case "Paste": case "SelectAll": Event.current.Use(); break; } } if (Event.current.type == EventType.ExecuteCommand) { switch (Event.current.commandName) { /* replaced with Undo.undoRedoPerformed callback added in Unity 4.3 * case "UndoRedoPerformed": * FsmEditor.UndoRedoPerformed(); * break; */ case "Cut": FsmEditor.Cut(); break; case "Copy": FsmEditor.Copy(); break; case "Paste": FsmEditor.Paste(); break; case "SelectAll": FsmEditor.SelectAll(); break; case "OpenWelcomeWindow": GetWindow <PlayMakerWelcomeWindow>(); break; case "OpenToolWindow": toolWindow = GetWindow <ContextToolWindow>(); break; case "OpenFsmSelectorWindow": fsmSelectorWindow = GetWindow <FsmSelectorWindow>(); fsmSelectorWindow.ShowUtility(); break; case "OpenFsmTemplateWindow": fsmTemplateWindow = GetWindow <FsmTemplateWindow>(); break; case "OpenStateSelectorWindow": stateSelectorWindow = GetWindow <FsmStateWindow>(); break; case "OpenActionWindow": actionWindow = GetWindow <FsmActionWindow>(); break; case "OpenGlobalEventsWindow": globalEventsWindow = GetWindow <FsmEventsWindow>(); break; case "OpenGlobalVariablesWindow": globalVariablesWindow = GetWindow <FsmGlobalsWindow>(); break; case "OpenErrorWindow": errorWindow = GetWindow <FsmErrorWindow>(); break; case "OpenTimelineWindow": timelineWindow = GetWindow <FsmTimelineWindow>(); break; case "OpenFsmLogWindow": logWindow = GetWindow <FsmLogWindow>(); break; case "OpenAboutWindow": aboutWindow = GetWindow <AboutWindow>(); break; case "OpenReportWindow": reportWindow = GetWindow <ReportWindow>(); break; case "AddFsmComponent": PlayMakerMainMenu.AddFsmToSelected(); break; case "RepaintAll": RepaintAllWindows(); break; case "ChangeLanguage": ResetWindowTitles(); break; } GUIUtility.ExitGUI(); } }