public override void Reset() { lobby = new TypedLobbyProperty(); result = null; willProceed = null; willNotProceed = null; }
public override void Reset() { roomName = new FsmString() { UseVariable = true }; isVisible = true; isOpen = true; playerTimeToLive = new FsmInt() { UseVariable = true }; emptyRoomTimeToLive = new FsmInt() { UseVariable = true }; suppressRoomEvents = new FsmBool() { UseVariable = true }; publishUserId = new FsmBool() { UseVariable = true }; plugins = null; cleanupCacheOnLeave = new FsmBool() { UseVariable = true }; deleteNullProperties = new FsmBool() { UseVariable = true }; BroadcastPropsChangeToAll = new FsmBool() { UseVariable = true }; expectedUsers = new FsmArray() { UseVariable = true }; maxNumberOfPLayers = 4; customPropertyKey = null; customPropertyValue = null; lobbyCustomProperties = null; lobby = new TypedLobbyProperty(); }
public override void Reset() { roomName = null; createIfNotExists = false; lobby = new TypedLobbyProperty(); result = null; willProceed = null; willNotProceed = null; }
public override void Reset() { roomName = new FsmString() { UseVariable = true }; isVisible = true; isOpen = true; maxNumberOfPLayers = 4; lobby = new TypedLobbyProperty(); result = null; willProceed = null; willNotProceed = null; }