예제 #1
0
 public override void Reset()
 {
     lobby          = new TypedLobbyProperty();
     result         = null;
     willProceed    = null;
     willNotProceed = null;
 }
예제 #2
0
        public override void Reset()
        {
            roomName = new FsmString()
            {
                UseVariable = true
            };
            isVisible = true;
            isOpen    = true;

            playerTimeToLive = new FsmInt()
            {
                UseVariable = true
            };
            emptyRoomTimeToLive = new FsmInt()
            {
                UseVariable = true
            };

            suppressRoomEvents = new FsmBool()
            {
                UseVariable = true
            };

            publishUserId = new FsmBool()
            {
                UseVariable = true
            };

            plugins = null;

            cleanupCacheOnLeave = new FsmBool()
            {
                UseVariable = true
            };

            deleteNullProperties = new FsmBool()
            {
                UseVariable = true
            };

            BroadcastPropsChangeToAll = new FsmBool()
            {
                UseVariable = true
            };

            expectedUsers = new FsmArray()
            {
                UseVariable = true
            };

            maxNumberOfPLayers    = 4;
            customPropertyKey     = null;
            customPropertyValue   = null;
            lobbyCustomProperties = null;

            lobby = new TypedLobbyProperty();
        }
예제 #3
0
        public override void Reset()
        {
            roomName          = null;
            createIfNotExists = false;
            lobby             = new TypedLobbyProperty();

            result         = null;
            willProceed    = null;
            willNotProceed = null;
        }
예제 #4
0
        public override void Reset()
        {
            roomName = new FsmString()
            {
                UseVariable = true
            };
            isVisible          = true;
            isOpen             = true;
            maxNumberOfPLayers = 4;

            lobby          = new TypedLobbyProperty();
            result         = null;
            willProceed    = null;
            willNotProceed = null;
        }