public override void Reset() { gameObject = null; name = null; mask = null; val = null; }
public override void Reset() { name = null; global = false; mask = null; val = null; persistent = false; }
public override void Reset() { name = null; global = false; mask = null; isTrue = null; isFalse = null; everyFrame = false; }
public override void Reset() { base.Reset(); gameObject = null; name = null; mask = null; isTrue = null; isFalse = null; everyFrame = false; }