private void OnVialsChange(object source, ChargeBladeEventArgs args) { Dispatcher.BeginInvoke(System.Windows.Threading.DispatcherPriority.Render, new Action(() => { Vials = args.Vials; })); }
private void OnShieldBuffUpdate(object source, ChargeBladeEventArgs args) { Dispatcher.BeginInvoke(System.Windows.Threading.DispatcherPriority.Render, new Action(() => { ShieldBuff = args.ShieldBuffTimer > 0 ? $"{TimeSpan.FromSeconds(args.ShieldBuffTimer):m\\:ss}" : null; ShieldBuffOpacity = args.ShieldBuffTimer > 0 ? 1 : 0; })); }
private void OnPowerchargeUpdate(object source, ChargeBladeEventArgs args) { Dispatcher.BeginInvoke(System.Windows.Threading.DispatcherPriority.Render, new Action(() => { PoweraxeBuff = args.PoweraxeTimer > 0 ? $"{TimeSpan.FromSeconds(args.PoweraxeTimer):ss}" : null; PoweraxeOpacity = args.PoweraxeTimer > 0 ? 1 : 0; })); }
private void OnVialChargeGaugeUpdate(object source, ChargeBladeEventArgs args) { Dispatcher.BeginInvoke(System.Windows.Threading.DispatcherPriority.Render, new Action(() => { HiddenGaugeSize = 77 * args.VialChargeGauge / 100; HiddenGaugeColor = args.VialChargeGauge < 30 ? "#FFD6CBB8" : args.VialChargeGauge > 70 ? "#FFFF0202" : args.VialChargeGauge > 45 ? "#FFA41515" : "#FFD68800"; })); }
private void UpdateInformation() { // In case HunterPie is started mid-game, update everything without waiting for events ChargeBladeEventArgs dummyArgs = new ChargeBladeEventArgs(Context); OnPowerchargeUpdate(this, dummyArgs); OnVialsChange(this, dummyArgs); OnVialChargeGaugeUpdate(this, dummyArgs); OnSwordBuffUpdate(this, dummyArgs); OnShieldBuffUpdate(this, dummyArgs); }