/*NOTE: the rest of sound will be implemented when the other classes are implemented * Many sounds cannot be added without other features of the game (bats, the wumpus, etc.) */ // GameControl Constructor - launches a new game public GameControl() { //this.player = new Player("Player", cave, map); this.cave = new Cave("cave"); this.sound = new Sound(); this.trivia = new Trivia(); }
private void construct_objects_Click(object sender, EventArgs e) { Cave cave = new Cave(); GameControl game = new GameControl(); HighScore highScore = new HighScore(0); Trivia trivia = new Trivia(); UI ui = new UI(); }
public Player(String player, Cave cave, Map map) { //Constructor for a score object. //Will be called by Game Control this.map = map; this.playerName = player; this.arrows = 3; this.gold = 0; this.goldMap = 100; this.turns = 0; this.score = 130; this.cave = cave; this.questions = new Trivia(); }
//Constructor for a Player object. //Will be called by Game Control to initialize a Player public Player(String player, Cave cave, Map map) { this.map = map; this.playerName = player; this.arrows = 3; this.gold = 0; this.goldMap = 100; this.turns = 0; this.score = 130; this.cave = cave; this.questions = new Trivia(); this.numRight = 0; this.numQuestions = 0; }