private void updateConnections() { if (cave.availablePaths(map.getPlayerPos())[0] != -1) { N.Text = "N: O"; } else { N.Text = "N: X"; } if (cave.availablePaths(map.getPlayerPos())[1] != -1) { NE.Text = "NE: O"; } else { NE.Text = "NE: X"; } if (cave.availablePaths(map.getPlayerPos())[2] != -1) { SE.Text = "SE: O"; } else { SE.Text = "SE: X"; } if (cave.availablePaths(map.getPlayerPos())[3] != -1) { S.Text = "S: O"; } else { S.Text = "S: X"; } if (cave.availablePaths(map.getPlayerPos())[4] != -1) { SW.Text = "SW: O"; } else { SW.Text = "SW: X"; } if (cave.availablePaths(map.getPlayerPos())[5] != -1) { NW.Text = "NW: O"; } else { NW.Text = "NW: X"; } }