void UserProfileFrame_KeyUp(GUIElement sender, KeyEventArgs e) { if (labelBox.Text != String.Empty && e.InterestingKeys.Contains<Keys>(Keys.Enter)) { this.Exit(); } }
void UserProfileFrame_KeyUp(GUIElement sender, KeyEventArgs e) { if (e.InterestingKeys.Contains<Keys>(Keys.Enter)) { foreach (LabelBox labelBox in InputFields.Values) if (labelBox.Text == String.Empty) return; this.Exit(); if (SubmitInput != null) SubmitInput(this); } }
private void HandleMouseClickEvents(GUIElement sender, MouseEventArgs mouseEvents) { var game = GameEngine.Singleton.GetPlayState(); var point = new Vector2((float)mouseEvents.PreviousMouseState.X, (float)mouseEvents.PreviousMouseState.Y).C2P(); OnManipulatePhysics(new ManipulatePhysicsEventArgs(point)); if (mouseEvents.CurrentMouseState.LeftButton == ButtonState.Released) OnManipulatePhysicsOff(new ManipulatePhysicsEventArgs(point)); //foreach (Actor actor in game.ActiveMap.GameObjects) //{ //if (PhysicsCore.CollisionEngine.PolygonContainsPoint( // actor.PolyBody, // point)) //{ // OnManipulatePhysics(new InteractEventArgs(actor)); // return; //} //} }
private void HandleKeydownEvents(GUIElement sender, KeyEventArgs keyEvents) { if (keyEvents.InterestingKeys.Contains<Keys>(Keys.Space)) { if (keyEvents.InterestingKeys.Contains<Keys>(Keys.D)) OnJump(new PlayerEventArgs(Directions.Right)); else if (keyEvents.InterestingKeys.Contains<Keys>(Keys.A)) OnJump(new PlayerEventArgs(Directions.Left)); else OnJump(new PlayerEventArgs(Directions.Static)); } else if (keyEvents.InterestingKeys.Contains<Keys>(Keys.D)) OnMove(new PlayerEventArgs(Directions.Right)); else if (keyEvents.InterestingKeys.Contains<Keys>(Keys.A)) OnMove(new PlayerEventArgs(Directions.Left)); else if (keyEvents.InterestingKeys.Contains<Keys>(Keys.W)) OnChangePhysicsGunSettings( new PlayerEventArgs(Directions.Up)); else if (keyEvents.InterestingKeys.Contains<Keys>(Keys.S)) OnChangePhysicsGunSettings( new PlayerEventArgs(Directions.Down)); }
void quitButton_MouseClick(GUIElement sender, MouseEventArgs e) { GameEngine.Singleton.DestroyAndRemoveStates(2); }
void continueButton_MouseClick(GUIElement sender, MouseEventArgs e) { this.Exit(); }
void ActiveFrame_KeyUp(GUIElement sender, KeyEventArgs e) { if (e.InterestingKeys.Length > 0) { this.Exit(); } }
void MouseClick(GUIElement sender, MouseEventArgs e) { if (!BlockMode) { if ((ObjectType == "InterPortal") || (ObjectType == "IntraPortal")) { InputBoxFrame portalInputBox = new InputBoxFrame("New " + ObjectType, new string[] { "Portal ID", "ID of Portal To Link To" }); portalInputBox.SubmitInput += new FrameEventHandler( inputBox => EditorManager.PixelsToTile(new Vector2(currentMouseState.X, currentMouseState.Y)).addObjectContent(ObjectCreator.create(ObjectCreator.objectCodes.IndexOf(ObjectType), ((InputBoxFrame)inputBox).InputFields["Portal ID"].Text, ((InputBoxFrame)inputBox).InputFields["ID of Portal To Link To"].Text))); UIManager.AddAndLoad(portalInputBox); } else { EditorManager.PixelsToTile(new Vector2(currentMouseState.X, currentMouseState.Y)).addObjectContent(ObjectCreator.create(ObjectCreator.objectCodes.IndexOf(ObjectType))); } } }
void PopUpMenuControl_MouseOver(GUIElement sender, MouseEventArgs e) { if (e.CurrentMouseState.LeftButton == ButtonState.Pressed) { var deltaX = e.CurrentMouseState.X - e.PreviousMouseState.X; var deltaY = e.CurrentMouseState.Y - e.PreviousMouseState.Y; this.MoveAll(this.Location + new Vector2(deltaX, deltaY)); } }
void exitButton_MouseClick(GUIElement sender, MouseEventArgs e) { this.Close(); }
void ActiveFrame_MouseClick(GUIElement sender, MouseEventArgs e) { var block = new Block(1, e.CurrentMouseState.X, e.CurrentMouseState.Y); ActiveMap.AddGameObject(block); PhysicsManager.AddPolyBody(block.PolyBody); }
// Events void KeyUp(GUIElement sender, KeyEventArgs e) { if (e.InterestingKeys.Contains<Keys>(Keys.Escape)) this.Exit(); if (e.InterestingKeys.Contains<Keys>(Keys.Enter)) ParseText(); }
void KeyDown(GUIElement sender, KeyEventArgs e) { if (e.InterestingKeys.Contains<Keys>(Keys.LeftShift) || e.InterestingKeys.Contains<Keys>(Keys.RightShift)) isCaps = true; else isCaps = false; }
void SelectGame(GUIElement sender, MouseEventArgs e) { var label = (Label)sender; GameEngine.Singleton.AddAndLoad(new TheGameState(label.Text, false)); }
void EditorConsole_KeyUp(GUIElement sender, KeyEventArgs e) { if (e.InterestingKeys.Contains<Keys>(Keys.Enter)) { AcceptCommand(); } else NuetralizeConsole(); if (e.InterestingKeys.Contains<Keys>(Keys.Escape)) CommandBox.Text = String.Empty; }
void ActiveFrame_KeyDown(GUIElement sender, KeyEventArgs e) { // Only look at the first key, because only one event can happen at a time // hence: e.InterestingKeys[0] if (UIManager.ActiveFrame.ActiveControl == null && keysToCheck.Contains<Keys>(e.InterestingKeys[0])) KeyPressed(e.InterestingKeys[0]); lastKeyboardState = e; }
void KeyUp(GUIElement sender, KeyEventArgs e) { if (UIManager.ActiveFrame.ActiveControl == null) { if (BlockMode) { if (e.InterestingKeys.Contains<Keys>(Keys.D1)) { BlockType = "HalfBlock"; } else if (e.InterestingKeys.Contains<Keys>(Keys.D2)) { BlockType = "TriangleBlock"; } } else { if (e.InterestingKeys.Contains<Keys>(Keys.D1)) { ObjectType = "Block"; } if (e.InterestingKeys.Contains<Keys>(Keys.D2)) { ObjectType = "PhysicsHatGravity"; } if (e.InterestingKeys.Contains<Keys>(Keys.D3)) { ObjectType = "InterPortal"; } if (e.InterestingKeys.Contains<Keys>(Keys.D4)) { ObjectType = "IntraPortal"; } } if (e.InterestingKeys.Contains<Keys>(Keys.G)) { if (EditorManager.showGrid == false) EditorManager.showGrid = true; else EditorManager.showGrid = false; } else if (e.InterestingKeys.Contains<Keys>(Keys.Tab)) { BlockMode = true; } else if (e.InterestingKeys.Contains<Keys>(Keys.LeftShift)) { BlockMode = false; } else if (e.InterestingKeys.Contains<Keys>(Keys.C) && !UIManager.ActiveFrame.Controls.Any<Control>(c => c is EditorConsole)) { UIManager.ActiveFrame.AddControl( new EditorConsole( new Vector2(currentMouseState.X, currentMouseState.Y))); } else if (e.InterestingKeys.Contains<Keys>(Keys.LeftControl)) { FileIO.SaveToFile(EditorManager.ToList()); } else if (e.InterestingKeys.Contains<Keys>(Keys.RightControl)) { List<Actor> actors = FileIO.LoadFromFile(); EditorManager.ClearAllTiles(); bool loadTiles = true; foreach (Actor actor in actors) { if (actor == null) loadTiles = false; else { if (loadTiles) EditorManager.MetersToTile(actor.PolyBody.Position).BlockContents = ObjectCreator.create(actor.objectType); else { if ((actor.objectType == ObjectCreator.objectCodes.IndexOf("InterPortal")) || (actor.objectType == ObjectCreator.objectCodes.IndexOf("IntraPortal"))) EditorManager.MetersToTile(actor.PolyBody.Position).addObjectContent(ObjectCreator.create(actor.objectType, ((ILinked)actor).ID, ((ILinked)actor).PartnerAddress)); else EditorManager.MetersToTile(actor.PolyBody.Position).addObjectContent(ObjectCreator.create(actor.objectType)); } } } } else if (e.InterestingKeys.Contains<Keys>(Keys.C) && !UIManager.ActiveFrame.Controls.Any<Control>(c => c is EditorConsole)) { UIManager.ActiveFrame.AddControl( new EditorConsole( new Vector2(currentMouseState.X, currentMouseState.Y))); } else if (e.InterestingKeys.Contains<Keys>(Keys.LeftControl)) { FileIO.SaveToFile(EditorManager.ToList()); } else if (e.InterestingKeys.Contains<Keys>(Keys.RightControl)) { List<Actor> actors = FileIO.LoadFromFile(); EditorManager.ClearAllTiles(); foreach (Actor actor in actors) { EditorManager.MetersToTile(actor.PolyBody.Position).addObjectContent(ObjectCreator.create(actor.objectType)); } } else if (e.InterestingKeys.Contains<Keys>(Keys.Escape)) this.Exit(); else if (e.InterestingKeys.Contains<Keys>(Keys.OemTilde)) GameEngine.Singleton.AddAndLoad(new ConsoleState()); } }
void newGameButton_MouseClick(GUIElement sender, MouseEventArgs e) { // UNCOMMENT TO PICK MAP // GameEngine.Singleton.AddAndLoad(new PhysicsDemoState()); // GameEngine.Singleton.AddAndLoad(new ConsoleState ()); // GameEngine.Singleton.AddAndLoad(new BouncerDemoState()); // GameEngine.Singleton.AddAndLoad(new MapDemoState()); // GameEngine.Singleton.AddAndLoad(new GraphicsDemoState()); // GameEngine.Singleton.AddAndLoad(new GravityManipulationDemo()); // GameEngine.Singleton.AddAndLoad(new PuzzleDemoState()); // GameEngine.Singleton.AddAndLoad(new MapDemoState()); // GameEngine.Singleton.AddAndLoad(new EditorState()); // UIManager.AddAndLoad(new UserProfileFrame()); InputBoxFrame userProfileFrame = new InputBoxFrame("New Game", new string[] { "Enter Profile Name" }); userProfileFrame.SubmitInput += new FrameEventHandler( inputBox => GameEngine.Singleton.AddAndLoad( new TheGameState(((InputBoxFrame)inputBox).InputFields["Enter Profile Name"].Text, true))); UIManager.AddAndLoad(userProfileFrame); }
void MouseOver(GUIElement sender, MouseEventArgs e) { currentMouseState = e.CurrentMouseState; EditorManager.highlightTile(EditorManager.PixelsToTile(new Vector2(e.CurrentMouseState.X, e.CurrentMouseState.Y))); }
void highScoreButton_MouseClick(GUIElement sender, MouseEventArgs e) { UIManager.AddAndLoad(new HighScoreFrame()); }
void ActiveFrame_KeyUp(GUIElement sender, KeyEventArgs e) { if (e.InterestingKeys.Contains<Keys>(Keys.Escape)) this.Exit(); if (e.InterestingKeys.Contains<Keys>(Keys.OemTilde)) GameEngine.Singleton.AddAndLoad(new ConsoleState()); }
void instructionsButton_MouseClick(GUIElement sender, MouseEventArgs e) { UIManager.AddAndLoad(new InstructionsMenuFrame()); }
void helpButton_MouseClick(GUIElement sender, MouseEventArgs e) { InstructionsMenuFrame instructionsFrame = new InstructionsMenuFrame(); UIManager.AddAndLoad(instructionsFrame); }
void loadGameButton_MouseClick(GUIElement sender, MouseEventArgs e) { UIManager.AddAndLoad(new LoadGameMenuFrame()); }
void Client_MouseDown(GUIElement sender, MouseEventArgs e) { var point = new Vector2((float)e.PreviousMouseState.X, (float)e.PreviousMouseState.Y).C2P(); if (e.PreviousMouseState.LeftButton == ButtonState.Pressed) OnManipulatePhysicsOn(new ManipulatePhysicsEventArgs(point)); }
void MainMenuFrame_KeyUp(GUIElement sender, KeyEventArgs e) { if (e.InterestingKeys.Contains<Keys>(Keys.OemTilde)) GameEngine.Singleton.AddAndLoad(new ConsoleState()); else if (e.InterestingKeys.Contains<Keys>(Keys.E)) GameEngine.Singleton.AddAndLoad(new EditorState()); }
private void HandleKeyupEvents(GUIElement sender, KeyEventArgs keyEvents) { if (keyEvents.InterestingKeys.Contains<Keys>(Keys.D) || keyEvents.InterestingKeys.Contains<Keys>(Keys.A) || keyEvents.InterestingKeys.Contains<Keys>(Keys.Space)) OnStop(new PlayerEventArgs(Directions.Static)); else if (keyEvents.InterestingKeys.Contains<Keys>(Keys.F)) OnShoot(new PlayerEventArgs(Directions.Front)); else if (keyEvents.InterestingKeys.Contains<Keys>(Keys.LeftShift)) { var game = GameEngine.Singleton.GetPlayState(); var player = game.ActiveMap.MainPlayer.PolyBody; foreach (Actor portal in game.ActiveMap.LinkedObjects.Values) { if (portal is Actors.Portal && PhysicsCore.CollisionEngine.TestCollisionPoly( portal.PolyBody, player)) { OnEnterPortal(new InteractEventArgs(portal)); return; } } } }
void trueFalseButton_MouseClick(GUIElement sender, MouseEventArgs e) { if (trueFalseButton.TrueOrFalse) trueFalseButton.TrueOrFalse = false; else trueFalseButton.TrueOrFalse = true; }
private void HandleMouseScrollEvents(GUIElement sender, MouseEventArgs e) { if (e.CurrentMouseState.ScrollWheelValue > e.PreviousMouseState.ScrollWheelValue) OnSwitchPhysicsGun(new PlayerEventArgs(Directions.Up)); else OnSwitchPhysicsGun(new PlayerEventArgs(Directions.Down)); }
void EnterButton_MouseClick(GUIElement sender, MouseEventArgs e) { Size previousWindowSize = (Size)Utilities.DefaultSettings.Settings["WindowSize"]; float previousPixelsPerMeterValue = (float) Utilities.DefaultSettings.Settings["PixelsPerMeter"]; bool previousTriviaQuestionsValue = (bool) Utilities.DefaultSettings.Settings["Trivia Questions"]; bool triviaQuestionsValue; float windowSizeXValue; float windowSizeYValue; float pixelsPerMeterValue; if (trueFalseButton.TrueOrFalse) triviaQuestionsValue = true; else triviaQuestionsValue = false; windowSizeXValue = float.Parse(WindowSizeXBox.Text); windowSizeYValue = float.Parse(WindowSizeYBox.Text); pixelsPerMeterValue = float.Parse(PixelsPerMeterBox.Text); Utilities.DefaultSettings.Settings["WindowSize"] = new Size(windowSizeXValue,windowSizeYValue); Utilities.DefaultSettings.Settings["PixelsPerMeter"] = pixelsPerMeterValue; bool changedSettings = false; if (pixelsPerMeterValue != previousPixelsPerMeterValue || triviaQuestionsValue != previousTriviaQuestionsValue || windowSizeXValue != previousWindowSize.X || windowSizeYValue != previousWindowSize.Y) changedSettings = true; if (changedSettings) { this.Exit(); UIManager.AddAndLoad(userMessageFrame); } this.Exit(); }