public void Eat(Buffet item) { while (IsFull != true) { Food food = item.Serve(); FoodHistory.Add(food); calorieIntake = calorieIntake + food.Calories; if (food.IsSpicy == true && food.IsSweet == true) { System.Console.WriteLine($"Ninja's eating {food.Name} with {food.Calories} calories and it's spicy and sweet."); } if (food.IsSpicy == true && food.IsSweet != true) { System.Console.WriteLine($"Ninja's eating {food.Name} with {food.Calories} calories and it's spicy."); } if (food.IsSpicy != true && food.IsSweet == true) { System.Console.WriteLine($"Ninja's eating {food.Name} with {food.Calories} calories and sweet."); } if (food.IsSpicy != true && food.IsSweet != true) { System.Console.WriteLine($"Ninja's eating {food.Name} with {food.Calories} calories."); } } System.Console.WriteLine($"Ninja is full, total calories: {this.calorieIntake}"); }
static void Main(string[] args) { Buffet lux = new Buffet(); SweetTooth jack = new SweetTooth(); SpiceHound john = new SpiceHound(); jack.Consume(lux.Serve()); System.Console.WriteLine(jack.isFull); jack.Consume(lux.Serve()); System.Console.WriteLine(jack.isFull); john.Consume(lux.Serve()); System.Console.WriteLine(john.isFull); john.Consume(lux.Serve()); System.Console.WriteLine(john.isFull); john.Consume(lux.Serve()); System.Console.WriteLine(john.isFull); if (jack.FoodHistory.Count > john.FoodHistory.Count) { foreach (IConsumable eat in jack.FoodHistory) { System.Console.WriteLine(eat); } } else { foreach (IConsumable eat in john.FoodHistory) { System.Console.WriteLine(eat.Name); } } }
static void Main(string[] args) { Buffet myBuffet = new Buffet(); Ninja myNinja = new Ninja(); myNinja.Eat(myBuffet.Serve()); }
static void Main(string[] args) { Buffet Meal = new Buffet(); SweetTooth Alice = new SweetTooth(); SpiceHound Yoda = new SpiceHound(); int count = 0, countsweet = 0, countspice = 0; string name1, name2; while (!Alice.IsFull) { count++; countsweet++; Alice.Consume(Meal.Serve()); } while (!Yoda.IsFull) { count++; countspice++; Yoda.Consume(Meal.Serve()); } if (countsweet > countspice) { name1 = "SweetTooth Alice"; name2 = "SpiceHound Yoda"; } else { name1 = "SpiceHound Yoda"; name2 = "SweetTooth Alice"; } Console.WriteLine($"{name1} has consumed more than {name2} and the number of items consumed: {count}"); }
static void Main(string[] args) { Buffet AllYouCanEat = new Buffet(); SweetTooth Dave = new SweetTooth("Dave"); SpiceHound Rick = new SpiceHound("Rick"); IConsumable item = AllYouCanEat.Serve(); Dave.Consume(item); Dave.Consume(item); Dave.Consume(item); Dave.Consume(item); Dave.Consume(item); Rick.Consume(item); Rick.Consume(item); Rick.Consume(item); Rick.Consume(item); Rick.Consume(item); if (Dave.ConsumptionHistory.Count > Rick.ConsumptionHistory.Count) { Console.WriteLine($"Dave consumed {Dave.ConsumptionHistory.Count} items but Rick only had {Rick.ConsumptionHistory.Count}."); } else if (Rick.ConsumptionHistory.Count > Dave.ConsumptionHistory.Count) { Console.WriteLine($"Rick consumed {Rick.ConsumptionHistory.Count} items but Dave only had {Dave.ConsumptionHistory.Count}."); } }
static void Main(string[] args) { Buffet buffet = new Buffet(); SpiceHound john = new SpiceHound(); SweetTooth jane = new SweetTooth(); Console.WriteLine(john.Consume(buffet.Serve())); Console.WriteLine(john.Consume(buffet.Serve())); Console.WriteLine(john.Consume(buffet.Serve())); Console.WriteLine(john.Consume(buffet.Serve())); Console.WriteLine(john.Consume(buffet.Serve())); Console.WriteLine(john.Consume(buffet.Serve())); Console.WriteLine(john.Consume(buffet.Serve())); Console.WriteLine(john.Consume(buffet.Serve())); Console.WriteLine("\n"); Console.WriteLine(jane.Consume(buffet.Serve())); Console.WriteLine(jane.Consume(buffet.Serve())); Console.WriteLine(jane.Consume(buffet.Serve())); Console.WriteLine(jane.Consume(buffet.Serve())); Console.WriteLine(jane.Consume(buffet.Serve())); Console.WriteLine(jane.Consume(buffet.Serve())); Console.WriteLine(jane.Consume(buffet.Serve())); Console.WriteLine(jane.Consume(buffet.Serve())); }
static void Main(string[] args) { Buffet OldCountryBuffet = new Buffet(); // Console.WriteLine(OldCountryBuffet.Menu[0].Name); // Ninja tammi = new Ninja(); SweetTooth child = new SweetTooth(); SpiceHound George = new SpiceHound(); child.Nom(OldCountryBuffet.Serve()); child.Nom(OldCountryBuffet.Serve()); child.Nom(OldCountryBuffet.Serve()); child.Nom(OldCountryBuffet.Serve()); child.Nom(OldCountryBuffet.Serve()); child.Nom(OldCountryBuffet.Serve()); George.Nom(OldCountryBuffet.Serve()); George.Nom(OldCountryBuffet.Serve()); George.Nom(OldCountryBuffet.Serve()); George.Nom(OldCountryBuffet.Serve()); George.Nom(OldCountryBuffet.Serve()); George.Nom(OldCountryBuffet.Serve()); Console.WriteLine($"child ate {child.NomHistory.Count} foods/drinks!!!!!"); Console.WriteLine($"George ate {George.NomHistory.Count} foods/drinks!!!!!"); if (child.NomHistory.Count > George.NomHistory.Count) { System.Console.WriteLine("Child at more than G and he is lzr"); } else if (child.NomHistory.Count < George.NomHistory.Count) { System.Console.WriteLine("G at more than child"); } else { System.Console.WriteLine("G and child atttttt the same amount"); } }
static void Main(string[] args) { Console.WriteLine("Hello World!"); // Test Food class: // Food Pizza = new Food("Pizza", 1200, true, false); // Console.WriteLine($"Name: {Pizza.Name}, Calories {Pizza.Calories}, Spicy: {Pizza.IsSpicy}, Sweet: {Pizza.IsSweet}."); // Test Buffet class: Buffet GoldenCorral = new Buffet(); // Console.WriteLine(GoldenCorral.Serve().Name); // Console.WriteLine(GoldenCorral.Serve().Name); // Test Ninja class: Ninja Wadoo = new Ninja(); //Console.WriteLine($"Calorie intake: {Wadoo.CalorieIntake}"); // Get method //Console.WriteLine($"Calorie intake: {Wadoo.CalorieIntake = 1201}"); // Set method //Console.WriteLine(Wadoo.IsFull); // IsFull method // In your Program's Main method, instantiate a Buffet and Ninja object, and have the Ninja eat until they are full! while (Wadoo.CalorieIntake < 1200) { Wadoo.Eat(GoldenCorral.Serve()); } Wadoo.Eat(GoldenCorral.Serve()); }
static void Main(string[] args) { Console.WriteLine("Welcome to the Ninja Buffet!"); Buffet Yum = new Buffet(); Ninja Joe = new SpiceHound("Joe"); Ninja Moe = new SweetTooth("Moe"); while (!Joe.IsFull || !Moe.IsFull) { Joe.Consume(Yum.Serve()); Moe.Consume(Yum.Serve()); } Console.WriteLine($"Joe ate {Joe.ConsumptionHistory.Count} items.\nMoe ate {Moe.ConsumptionHistory.Count} items."); if (Joe.ConsumptionHistory.Count > Moe.ConsumptionHistory.Count) { Console.WriteLine("Joe wins!"); } else if (Moe.ConsumptionHistory.Count > Joe.ConsumptionHistory.Count) { Console.WriteLine("Moe wins!"); } else { Console.WriteLine("It's a tie!"); } }
static void Main(string[] args) { Buffet ayce = new Buffet(); SweetTooth alfie = new SweetTooth(); SpiceHound gomez = new SpiceHound(); alfie.Consume(ayce); foreach (IConsumable item in alfie.ConsumptionHistory) { Console.WriteLine(item.Name); } Console.WriteLine($"This ninja had {alfie.ConsumptionHistory.Count} items"); Console.WriteLine("========================================"); gomez.Consume(ayce); foreach (IConsumable item in gomez.ConsumptionHistory) { Console.WriteLine(item.Name); } Console.WriteLine($"This ninja had {gomez.ConsumptionHistory.Count} items"); Console.WriteLine("========================================"); if (alfie.ConsumptionHistory.Count > gomez.ConsumptionHistory.Count) { Console.WriteLine("Alfie had more items!"); } else if (alfie.ConsumptionHistory.Count < gomez.ConsumptionHistory.Count) { Console.WriteLine("Gomez had more items!"); } else { Console.WriteLine("Both ninjas had the same items"); } }
public static void Main(string[] args) { Buffet printBuffet = new Buffet(); Ninja person = new Ninja(); System.Console.WriteLine(person); }
static void Main(string[] args) { Buffet mybuffet = new Buffet(); Ninja N1 = new Ninja(); N1.Eat(mybuffet); // Food food = mybuffet.Serve(); // System.Console.WriteLine($"{food.Name}"); }
static void Main(string[] args) { Buffet b1 = new Buffet(); Ninja tim = new Ninja(); tim.Eat(b1.Serve()); tim.Eat(b1.Serve()); tim.Eat(b1.Serve()); tim.Eat(b1.Serve()); }
static void Main(string[] args) { Ninja Samurai = new Ninja(); Buffet Pho = new Buffet(); Samurai.Eat(Pho.Serve()); Samurai.Eat(Pho.Serve()); Samurai.Eat(Pho.Serve()); Samurai.Eat(Pho.Serve()); }
static void Main(string[] args) { Buffet royalFork = new Buffet(); Ninja sotomu = new Ninja(); while (!sotomu.IsFull) { sotomu.Eat(royalFork.Serve()); } }
static void Main(string[] args) { Buffet DojoCafe = new Buffet(); Ninja joe = new Ninja(); while (!joe.IsFull) { joe.Eat(DojoCafe.Serve()); } }
static void Main(string[] args) { Buffet b = new Buffet(); Ninja ay = new Ninja("Aytan"); while (!ay.IsFull) { ay.Eat(b.Serve()); } }
static void Main(string[] args) { Buffet buffet = new Buffet(); Ninja ninja = new Ninja(); while (!ninja.IsFull) { ninja.Eat(buffet.Serve()); } }
static void Main(string[] args) { Ninja yudong = new Ninja(); Buffet stuffToEat = new Buffet(); while (yudong.IsFull != true) { yudong.Eat(stuffToEat.Serve()); } }
static void Main(string[] args) { Buffet AYCE = new Buffet(); Ninja Faisal = new Ninja(); while (Faisal.IsFull != true) { Faisal.Eat(AYCE.Serve()); } }
static void Main(string[] args) { Console.WriteLine("Hello World!"); Ninja n1 = new Ninja(); Buffet b1 = new Buffet(); Food f1 = new Food("Salad", 2000, false, true); f1.Display(); n1.Display(); }
static void Main(string[] args) { Buffet pigout = new Buffet(); Ninja Bobby = new Ninja(); Bobby.Eat(pigout.Serve()); Bobby.Eat(pigout.Serve()); Bobby.Eat(pigout.Serve()); Bobby.Eat(pigout.Serve()); Bobby.Eat(pigout.Serve()); }
static void Main(string[] args) { Buffet ninjaBuffet = new Buffet(); Ninja kirill = new Ninja(); while (kirill.isFull == false) { kirill.Eat(ninjaBuffet.Serve()); Console.WriteLine($"Calories: {kirill.calories}\nYour ninja is full."); } }
static void Main(string[] args) { Buffet mybuffet = new Buffet(); Ninja myNinja = new Ninja(); while (myNinja.IsFull == false) { myNinja.Eat(mybuffet.Serve()); } System.Console.WriteLine("Done!"); }
static void Main(string[] args) { Ninja mitchell = new Ninja("Mitchell"); Buffet daBuffet = new Buffet(); while (mitchell.isFull == false) { mitchell.Eat(daBuffet.Serve()); } Console.WriteLine(mitchell.FoodHistory); }
static void Main(string[] args) { Buffet Gege = new Buffet(); Ninja Eddie = new Ninja(2200); while (!Eddie.IsFull) { Eddie.Eat(Gege.Serve()); } Eddie.Eat(Gege.Serve()); }
static void Main(string[] args) { Ninja Bryce = new Ninja(); Buffet hometown = new Buffet(); Bryce.Eat(hometown.Serve()); Bryce.Eat(hometown.Serve()); Bryce.Eat(hometown.Serve()); Bryce.Eat(hometown.Serve()); Bryce.Eat(hometown.Serve()); }
static void Main(string[] args) { Buffet myBuffet = new Buffet(); Ninja myNinja = new Ninja(); do // Continue eating until full { myNinja.Eat(myBuffet.Serve()); } while (myNinja.isFull == false); myNinja.Eat(myBuffet.Serve()); // Eat one more time to console log that the ninja is full }
static void Main(string[] args) { Buffet buffet = new Buffet(); Ninja ninja = new Ninja(); while (!ninja.isFull) { Food food = buffet.Serve(); ninja.Eat(food); } }
static void Main(string[] args) { // In your Program's Main method, instantiate a Buffet and Ninja object, and have the Ninja eat until they are full! Buffet ninjaBuffet = new Buffet(); Ninja alex = new Ninja(); while (alex.IsFull == false) { alex.Eat(ninjaBuffet.Serve()); } Console.WriteLine($"Warning: calorie intake is {alex.CalorieAmount}. Ninja is full."); }