private void FixedUpdate() { if (!isEating) { return; } float t = (Time.time - eatStartTime); float dist = Vector3.Distance(Graviy.MouthPosition, transform.position); if ((t >= eatTime) || ((t >= eatMinTime) && (dist <= EatDistance))) { // 食べる Graviy.instance.EatDone(this); GameParams.AddScore(point); GameParams.AddLife(heal); Destroy(gameObject); return; } t = Mathf.Clamp01(t / eatTime); Vector3 next = Vector3.Lerp(transform.position, Graviy.MouthPosition, t); Vector3 move = (next - transform.position) / Time.fixedDeltaTime; rb.velocity = move; }